Abstract
Experience of using two different digital games is compared and contrasted in a dialogue format, because through discussion we became aware of features of which we had not previously been aware when working alone.
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Notes
- 1.
Wuzzit™ Trouble is owned by Brainquake who gave permission by email to the authors on September 22nd, 2016 for it to be used in this chapter.
- 2.
Unblock Me™ is owned by Kiragames who gave permission by email to the authors on September 23rd, 2016 for it to be used in this chapter.
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Watson, A., Mason, J. (2018). A Tale of Two Digital Games: How Discussion Can Augment Personal Narratives. In: Zazkis, R., Herbst, P. (eds) Scripting Approaches in Mathematics Education . Advances in Mathematics Education. Springer, Cham. https://doi.org/10.1007/978-3-319-62692-5_4
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