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A Tale of Two Digital Games: How Discussion Can Augment Personal Narratives

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Scripting Approaches in Mathematics Education

Part of the book series: Advances in Mathematics Education ((AME))

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Abstract

Experience of using two different digital games is compared and contrasted in a dialogue format, because through discussion we became aware of features of which we had not previously been aware when working alone.

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Notes

  1. 1.

    Wuzzit™ Trouble is owned by Brainquake who gave permission by email to the authors on September 22nd, 2016 for it to be used in this chapter.

  2. 2.

    Unblock Me™ is owned by Kiragames who gave permission by email to the authors on September 23rd, 2016 for it to be used in this chapter.

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Correspondence to Anne Watson .

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Watson, A., Mason, J. (2018). A Tale of Two Digital Games: How Discussion Can Augment Personal Narratives. In: Zazkis, R., Herbst, P. (eds) Scripting Approaches in Mathematics Education . Advances in Mathematics Education. Springer, Cham. https://doi.org/10.1007/978-3-319-62692-5_4

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  • DOI: https://doi.org/10.1007/978-3-319-62692-5_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-62691-8

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