Abstract
This chapter presents the empirical findings with respect to the design space. The design space is the area for user participation in mod development practices. The analysis examines the characteristics of the Second Life platform yielding insight into the functionalities of the design space associated with the firm-provided toolkit that enables and facilitates user participation.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Au, W. J. (2008). The Making of Second Life: Notes from the New World. New York: HarperCollins.
Gasser, U., & Ernst, S. (2006). From Shakespeare to DJ Danger Mouse: A Quick Look at Copyright and User Creativity in the Digital Age. Retrieved February 15, 2015, from https://cyber.harvard.edu/publications/2006/From_Shakespeare_to_DJ_Danger_Mouse
Ondrejka, C. (2007). Collapsing Geography: Second Life, Innovation, and the Future of National Power. Innovations, 2(3), 27–54.
von Hippel, E. (2005). Democratizing Innovation. Cambridge, MA: MIT Press.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2018 The Author(s)
About this chapter
Cite this chapter
van der Graaf, S. (2018). Of Toolkits, Engines and Interfaces. In: ComMODify. Dynamics of Virtual Work. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-61500-4_4
Download citation
DOI: https://doi.org/10.1007/978-3-319-61500-4_4
Published:
Publisher Name: Palgrave Macmillan, Cham
Print ISBN: 978-3-319-61499-1
Online ISBN: 978-3-319-61500-4
eBook Packages: Social SciencesSocial Sciences (R0)