Abstract
Although movement is essential in location-based games to get from one point of interest to the next, it is seldom taken into account for the game design and the selection of locations. Instead, player movement is usually analyzed after the fact, i.e. when the game is ready to play. In this paper we compare this post-hoc movement analysis with an approach that utilizes the methods for movement analysis to inform the game design itself. We show that both approaches have their merits and solve different tasks, but that there is a benefit of taking movement more serious in designing location-based educational games.
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We would like to thank the pupils and teachers at Sofiendalskole in Aalborg for their kind cooperation in the Run&Learn project.
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Rehm, M., Christensen, B.C., Nielsen, T.B., Rolfsen, R.A., Schmuck, V. (2018). Movement Patterns in Educational Games: Comparing A-Priori and Post-Hoc Analyses. In: Mealha, Ó., Divitini, M., Rehm, M. (eds) Citizen, Territory and Technologies: Smart Learning Contexts and Practices. SLERD 2017. Smart Innovation, Systems and Technologies, vol 80. Springer, Cham. https://doi.org/10.1007/978-3-319-61322-2_19
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