Skip to main content

Investigating Tangible Collaboration for Design Towards Augmented Physical Telepresence

  • Chapter
  • First Online:
Design Thinking Research

Part of the book series: Understanding Innovation ((UNDINNO))

Abstract

While many systems have been designed to support collaboration around visual thinking tools, much less work has investigated how to share and collaboratively design physical prototypes—an important part of the design process. We describe preliminary results from a formative study on how designers communicate and collaborate in design meetings around physical and digital artifacts. Addressing some limitations in current collaboration platforms and drawing guidelines from our study, we introduce a new prototype platform for remote collaboration. This platform leverages the use of augmented reality (AR) for rendering of the remote participant and a pair of linked actuated tabletop tangible interfaces that acts as the participant’s shared physical workspace. We propose the use of actuated tabletop tangibles to synchronously render complex shapes and to act as physical input.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://www.http://arckit.com/.

References

  • Benko, H., Jota, R., & Wilson, A. (2012). MirageTable: Freehand interaction on a projected augmented reality tabletop. In ACM CHI ’12 (pp. 199–208). http://dl.acm.org/citation.cfm?id=2207676.2207704

  • Brave, S., Ishii, H., & Dahley, A. (1998). Tangible interfaces for remote collaboration and communication. In Proceedings of the 1998 ACM Conference on Computer Supported Cooperative Work (pp. 169–178). New York: ACM.

    Google Scholar 

  • Buxton, B. (2009). Mediaspace – meaningspace – meetingspace. In Media space 20 + years of mediated life (pp. 217–231). London: Springer.

    Chapter  Google Scholar 

  • Clark, H. H., & Brennan, S. E. (1991). Grounding in communication. In L. B. Resnick, J. M. Levine, & S. D. Teasley (Eds.), Perspectives on socially shared cognition (pp. 13–1991). Washington, DC: American Psychological Association.

    Google Scholar 

  • Coldefy, F., & Louis-dit Picard, S. (2007). Digitable: An interactive multiuser table for collocated and remote collaboration enabling remote gesture visualization. In 2007 IEEE Conference on Computer Vision and Pattern Recognition (pp. 1–8). New York: IEEE.

    Google Scholar 

  • Everitt, K. M., Klemmer, S. R., Lee, R., & Landay, J. A. (2003a). Two worlds apart: Bridging the gap between physical and virtual media for distributed design collaboration. In ACM CHI ’03 (pp. 553–560). http://dl.acm.org/citation.cfm?id=642611.642707

  • Everitt, K. M., Klemmer, S. R., Lee, R., & Landay, J. A. (2003b). Two worlds apart: Bridging the gap between physical and virtual media for distributed design collaboration. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 553–560). New York: ACM.

    Google Scholar 

  • Fakourfar, O., Ta, K., Tang, R., Bateman, S., & Tang, A. (2016). Stabilized annotations for mobile remote assistance. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 1548–1560). New York: ACM.

    Chapter  Google Scholar 

  • Follmer, S., Leithinger, D., Olwal, A., Hogge, A., & Ishii, H. (2013). Inform: Dynamic physical affordances and constraints through shape and object actuation. In UIST (Vol. 13, pp. 417–426).

    Google Scholar 

  • Fussell, S. R., Setlock, L. D., Yang, J., Ou, J., Mauer, E., & Kramer, A. D. I. (2004). Gestures over video streams to support remote collaboration on physical tasks. Human–Computer Interaction, 19(3), 273–309.

    Article  Google Scholar 

  • Gauglitz, S., Nuernberger, B., Turk, M., & Höllerer, T. (2014). World-stabilized annotations and virtual scene navigation for remote collaboration. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology (pp. 449–459). New York: ACM.

    Google Scholar 

  • Gilpin, K., Kotay, K., & Rus, D. (2007). Miche: Modular shape formation by self-disassembly. In IEEE International Conference on Robotics and Automation 2007 (pp. 2241–2247). New York: IEEE. http://ieeexplore.ieee.org/articleDetails.jsp?arnumber=4209417

    Chapter  Google Scholar 

  • Gross, M., Lang, S., Strehlke, K., Moere, A. V., Staadt, O., WĂĽrmlin, S., Naef, M., Lamboray, E., Spagno, C., Kunz, A., Koller-Meier, E., Svoboda, T., & Van Gool, L. (2003). blue-c: A spatially immersive display and 3D video portal for telepresence. ACM Transactions on Graphics, 22(3), 819–827. http://dl.acm.org/citation.cfm?id=882262.882350

    Article  Google Scholar 

  • Ishii, H. (1990). TeamWorkStation: Towards a seamless shared workspace. In ACM CSCW ’90 (pp. 13–26). http://dl.acm.org/citation.cfm?id=99332.99337

  • Ishii, H., & Kobayashi, M. (1992). ClearBoard: A seamless medium for shared drawing and conversation with eye contact. In ACM CHI ’92 (pp. 525–532). http://dl.acm.org/citation.cfm?id=142750.142977

  • Kim, K., Bolton, J., Girouard, A., Cooperstock, J., & Vertegaal, R. (2012). TeleHuman: Effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod. In ACM CHI ’12 (p. 2531). http://dl.acm.org/citation.cfm?id=2207676.2208640

  • Kraut, R. E., Gergle, D., & Fussell, S. R. (2002). The use of visual information in shared visual spaces: Informing the development of virtual co-presence. In Proceedings of the 2002 ACM Conference on Computer Supported Cooperative Work (pp. 31–40). New York: ACM.

    Google Scholar 

  • Le Goc, M., Kim, L. H., Parsaei, A., Fekete, J. D., Dragicevic, P., & Follmer, S. (2016). Zooids: Building blocks for swarm user interfaces. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (pp. 97–109). New York: ACM.

    Chapter  Google Scholar 

  • Lee, M. K., & Takayama, L. (2011). “Now, i have a body”: Uses and social norms for mobile remote presence in the workplace. In ACM CHI ’11 (pp. 33–42). http://dl.acm.org/citation.cfm?id=1978942.1978950

  • Leithinger, D., Follmer, S., Olwal, A., & Ishii, H. (2014). Physical telepresence: Shape capture and display for embodied, computer-mediated remote collaboration. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology (pp. 461–470). New York: ACM.

    Google Scholar 

  • Pangaro, G., Maynes-Aminzade, D., & Ishii, H. (2002). The actuated workbench: Computer-controlled actuation in tabletop tangible interfaces. In Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology (pp. 181–190). New York: ACM.

    Chapter  Google Scholar 

  • Paulos, E., & Canny, J. (1998). PRoP: Personal roving presence. In ACM CHI ’98 (pp. 296–303). http://dl.acm.org/citation.cfm?id=274644.274686

  • Poupyrev, I., Nashida, T., & Okabe, M. (2007). Actuation and tangible user interfaces: The Vaucanson duck, robots, and shape displays. In Proceedings of the 1st International Conference on Tangible and Embedded Interaction (pp. 205–212). New York: ACM.

    Chapter  Google Scholar 

  • Raskar, R., Welch, G., Cutts, M., Lake, A., Stesin, L., & Fuchs, H. (1998). The office of the future: A unified approach to image-based modeling and spatially immersive displays. In ACM SIGGRAPH ’98 (pp. 179–188). http://dl.acm.org/citation.cfm?id=280814.280861

  • Richter, J., Thomas, B. H., Sugimoto, M., & Inami, M. (2007). Remote active tangible interactions. In Proceedings of the 1st International Conference on Tangible and Embedded Interaction (pp. 39–42). New York: ACM.

    Chapter  Google Scholar 

  • Riedenklau, E., Hermann, T., & Ritter, H. (2012). An integrated multi-modal actuated tangible user interface for distributed collaborative planning. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (pp. 169–174). New York: ACM.

    Chapter  Google Scholar 

  • Sodhi, R. S., Jones, B. R., Forsyth, D., Bailey, B. P., & Maciocci, G. (2013). BeThere: 3D mobile collaboration with spatial input. In ACM CHI ’13 (pp. 179–188). http://dl.acm.org/citation.cfm?id=2470654.2470679

  • Tang, J. C., & Minneman, S. (1991a). VideoWhiteboard: Video shadows to support remote collaboration. In ACM CHI ’91 (pp. 315–322). http://dl.acm.org/citation.cfm?id=108844.108932

  • Tang, J. C., & Minneman, S. (1991b). Videowhiteboard: Video shadows to support remote collaboration. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 315–322). New York: ACM.

    Google Scholar 

  • Tang, J. C., & Minneman, S. L. (1991c). Videodraw: A video interface for collaborative drawing. ACM Transactions on Information Systems, 9(2), 170–184. http://dl.acm.org/citation.cfm?id=123078.128729

  • Tsui, K. M., Desai, M., Yanco, H. A., & Uhlik, C. (2011). Exploring use cases for telepresence robots. In ACM/IEEE HRI ’11 (pp. 11–18). http://dl.acm.org/citation.cfm?id=1957656.1957664

  • Ullmer, B., & Ishii, H. (1997). The metadesk: Models and prototypes for tangible user interfaces. In Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology (pp. 223–232). New York: ACM.

    Google Scholar 

  • Wilson, A. D., & Robbins, D. C. (2007). Playtogether: Playing games across multiple interactive tabletops. In IUI Workshop on Tangible Play: Research and Design for Tangible and Tabletop Games.

    Google Scholar 

  • Wood, E., Taylor, J., Fogarty, J., Fitzgibbon, A., & Shotton, J. (2016). Shadowhands: High-fidelity remote hand gesture visualization using a hand tracker. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (pp. 77–84). New York: ACM.

    Chapter  Google Scholar 

  • Yarosh, S., Tang, A., Mokashi, S., & Abowd, G. D. (2013). “almost touching”: Parent-child remote communication using the sharetable system. In ACM CSCW ’13 (pp. 181–192). http://dl.acm.org/citation.cfm?id=2441776.2441798

Download references

Acknowledgements

This work is supported in part by the NSF GRFP, Stanford School of Engineering Fellowship, Hasso Plattner Design Thinking Research Program, and HP Inc.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Alexa F. Siu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG

About this chapter

Cite this chapter

Siu, A.F. et al. (2018). Investigating Tangible Collaboration for Design Towards Augmented Physical Telepresence. In: Plattner, H., Meinel, C., Leifer, L. (eds) Design Thinking Research. Understanding Innovation. Springer, Cham. https://doi.org/10.1007/978-3-319-60967-6_7

Download citation

Publish with us

Policies and ethics