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A Virtual Travel in Leonardo’s Codex of Flight

  • Marcello CarrozzinoEmail author
  • Chiara Evangelista
  • Claudia Faita
  • Mihai Duguleana
  • Massimo Bergamasco
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10325)

Abstract

This paper presents a museum exhibition based on Immersive Multimedia (IM) and Virtual Reality (VR). Several researches showed that the use of IM and VR in exhibition increase the involvement of the visitor and improve communication with the public. The goal of our project is relive the ancient Leonardo’s manuscript “Codex of Flight” using immersive multimedia, video projection systems and VR technology. In a museum tour, the visitors contemplate projections and 3D installation and become aware of the historical research process which led to the birth of the Leonardo’s manuscript and the subsequent achievements.

Keywords

Virtual Reality Immersive technologies Cultural heritage Museum exhibition Virtual Environment 

Notes

Ackwnowledgment

The realization of the exhibition was realized together with Associazione Culturale Metaforfosi and Zetema Progetto Cultura. The cultural itinerary was curated by Giovanni Saccani (Biblioteca Reale di Torino) and Claudio Giorgione (Museo Scienza e Tecnologia Leonardo Da Vinci di Milano). The theoretical framework underlying the use of Immersive Multimedia and VR for cultural communication and the user study has been carried out in the context of the EU 2020-TWINN-2015 eHERITAGE project (grant number 692103).

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Marcello Carrozzino
    • 1
    Email author
  • Chiara Evangelista
    • 1
  • Claudia Faita
    • 1
  • Mihai Duguleana
    • 2
  • Massimo Bergamasco
    • 1
  1. 1.Perceptual Robotics Laboratory, Institute of Communication, Information and Perception TechnologiesScuola Superiore Sant’AnnaPisaItaly
  2. 2.Department of Automotive and Transport EngineeringTransylvania University of BrasovBrasovRomania

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