Abstract
In addition to the current use of Unmanned Aerial Vehicles in archaeology, oriented to rebuild the historical evolution of an archaeological area by using aerial photogrammetry and relief of archaeological objects, is possible to consider the fruition through augmented reality. By using jointly UAVs and augmented reality, it is possible to explore sites which are not often directly accessible from the user and from different perspectives, by providing various types of contextual information (3d models, textual information, etc.) and directly on site. This work deals with a feasibility study for the development of a location-based AR Android application supporting the fruition of a given archaeological site from an aerial perspective, by exploiting UAVs and augmented reality. The main contribution of the work was the integration between the Wikitude SDK augmented reality framework and the DJI Mobile SDK and led to the development of DJIARcheoDrone, a first prototype of the application.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Ricoh Europe. http://thoughtleadership.ricoh-europe.com
WinterGreen Research. http://www.wintergreenresearch.com
De Paolis, L.T., Aloisio, G., Celentano, M.G., Oliva, L., Vecchio, P.: A game-based 3D simulation of Otranto in the middle ages. In: Third International Conferences on Advances in Computer-Human Interactions, pp. 130–133. IEEE Press, St Maarten (2010)
De Paolis, L.T., Aloisio, G., Celentano, M.G., Oliva, L., Vecchio, P.: MediaEvo project: a serious game for the edutainment. In: Third International Conferences on Computer Research and Development, pp. 524–529. IEEE Press, Shanghai (2011)
De Paolis, L.T.: Walking in a virtual town to understand and learning about the life in the middle ages. In: Murgante, B., Misra, S., Carlini, M., Torre, C.M., Nguyen, H.-Q., Taniar, D., Apduhan, B.O., Gervasi, O. (eds.) ICCSA 2013. LNCS, vol. 7971, pp. 632–645. Springer, Heidelberg (2013). doi:10.1007/978-3-642-39637-3_50
Vecchio, P., Mele, F., De Paolis, L.T., Epicoco, I., Mancini, M., Aloisio, G.: Cloud computing and augmented reality for cultural heritage. In: De Paolis, L.T., Mongelli, A. (eds.) AVR 2015. LNCS, vol. 9254, pp. 51–60. Springer, Cham (2015). doi:10.1007/978-3-319-22888-4_5
Vlahakis, V., Karigiannis, J., Tsotros, M., Ioannidis, N.: Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites. In: VAST, Proceedings of the Conference on Virtual Reality, Archeology, and Cultural Heritage, Glyfada, Greece, pp. 131–140. ACM (2001)
Pierdicca, R., Frontoni, E., Zingaretti, P., Malinverni, E.S., Colosi, F., Orazi, R.: Making visible the invisible. Augmented reality visualization for 3D reconstructions of archaeological sites. In: Paolis, L.T., Mongelli, A. (eds.) AVR 2015. LNCS, vol. 9254, pp. 25–37. Springer, Cham (2015). doi:10.1007/978-3-319-22888-4_3
FernĂ¡ndez-Palacios, B.J., Nex, F., Rizzi, A., Remondino, F.: ARCube the augmented reality cube for archaeology. Archaeometry 57(Suppl.1), 250–262 (2015)
Eggert, D., HĂ¼cker, D., Paelke, V.: Augmented reality visualization of archeological data. In: Buchroithner, M., et al. (eds.) Cartography from Pole to Pole. Lecture Notes in Geoinformation and Cartography, pp. 203–216. Springer, Heidelberg (2013)
AR. Pursuit (Parrot SA). http://the-parrot-ardrone.com
Epson. http://www.epson.it
Ceraudo, G.: 100 anni di Archeologia aerea in Italia. Claudio Grenzi Editore, Foggia (2009)
Chen, L., Betschart, S., Blaylock, A.: Projeto Redentor: High-resolution 3D modelling of large, hard-to-reach objects. White Paper, Aeryon Labs Inc - Pix4D (2015)
Thon, S., Serena-Allier, D., Salvetat, C., Lacotte, F.: Flying a drone in a museum: an augmented-reality cultural serious game in Provence. In: Digital Heritage International Congress (DigitalHeritage), pp. 669–676. IEEE Press, Marseille (2013)
Bostanci, E., Unal, M.: Making visits to museums more fun with augmented reality using kinect, drones and games. In: The International Conference on Circuits, Systems, Signal Processing, Communications and Computers, pp. 7–10, Vienna (2016)
Behzadan, A.H.: Arviscope: Georeferenced Visualization of Dynamic Construction Processes in Three-Dimensional Outdoor Augmented Reality. University of Michigan (2008)
Stylianidis, E., Valaria, E., Smagasa, K., Pagani, A., et al.: LBS augmented reality assistive system for utilities infrastructure management through Galileo and Egnos. In: International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XXIII ISPRS Congress, vol. XLI-B1, pp. 1179–1185, Prague (2016)
Wikitude SDK. http://www.wikitude.com
Android Video Stream Decoding Sample. http://developer.dji.com
Acknowledgement
This work was carried out taking advantage of an educational partnership with DJI Enterprise, which provided the UAV for the entire research and testing period, and thanks to the collaboration with the LabTAF (Ancient Topography and Photogrammetry Laboratory) of the Department of Cultural Heritage of the University of Salento, and the CNR IBAM ItLab. In particular, the authors would like to thank Prof. Giuseppe Ceraudo, and Dr. Ivan Ferrari for their precious support.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this paper
Cite this paper
Botrugno, M.C., D’Errico, G., De Paolis, L.T. (2017). Augmented Reality and UAVs in Archaeology: Development of a Location-Based AR Application. In: De Paolis, L., Bourdot, P., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science(), vol 10325. Springer, Cham. https://doi.org/10.1007/978-3-319-60928-7_23
Download citation
DOI: https://doi.org/10.1007/978-3-319-60928-7_23
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-60927-0
Online ISBN: 978-3-319-60928-7
eBook Packages: Computer ScienceComputer Science (R0)