Abstract
Serious games have shown to be particularly adapted to address fall prevention and rehabilitation issues because they engage the elderly in performing physical exercices in an entertaining way. A tailored serious game was developed to take into account the ageing process, an adaptation to the physical status of the senior, and a 3D-visualization to better perform the exercices. The Health professional creates the exergame-based program according to the needs and capabilities of the elderly. The proposed solution is easy to use, personalized and based on low-cost and non-invasive technologies. An experimentation was carried out in a day care center for the elderly. The pilot evaluation illustrates the benefit of the system in terms of performance enhancement and points out the improvements that should be addressed in the future.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Barelle, C., Courtial, E., Vellidou, E., Tsirbas, H., Tagaris, T., Ibanez, F., Sanchez, E., Koutsouris, D.: Tele-monitoring and diagnostic for fall prevention: the KINOPTIM concept. In: IEEE-EMBS International Conference on Biomedical and Health Informatics (BHI), pp. 342–345 (2014)
Brox, E., Konstantinidis, S.T., Evertsen, G., Fernandez-Luque, L., Remartinez, A., Oesch, P., Civit, A.: GameUp: exergames for mobility-a project to keep elderly active. In: Kyriacou, E., Christofides, S., Pattichis, C. (eds.) XIV Mediterranean Conference on Medical and Biological Engineering and Computing 2016, vol. 57, pp. 1225–1230. Springer, Cham (2016)
Choi, S.D., Guo, L., Kang, D., Xiong, S.: Exergame technology and interactive interventions for elderly fall prevention: a systematic literature review. Appl. Ergon. (2016)
Courtial, E., Brulin, D.: A decision support system for preventing falls in elderly people. In: Proceedings of the 5th EAI International Conference on Wireless Mobile Communication and Healthcare, pp. 108–112. ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering) (2015)
Ejupi, A., Gschwind, Y.J., Brodie, M., Zagler, W.L., Lord, S.R., Delbaere, K.: Kinect-based choice reaching and stepping reaction time tests for clinical and in-home assessment of fall risk in older people: a prospective study. Eur. Rev. Aging Phys. Act. 13(1), 2 (2016)
Otago-Medical-School: Otago exercice programme to prevent falls in older adults, March 2003. http://www.acc.co.nz/PRD_EXT_CSMP/groups/external_providers/documents/publications_promotion/prd_ctrb118334.pdf
Paraskevopoulos, I., Tsekleves, E., Warland, A., Kilbride, C.: Virtual reality-based holistic framework: a tool for participatory development of customised playful therapy sessions for motor rehabilitation. In: 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1–8. IEEE (2016)
Skjaeret, N., Nawaz, A., Morat, T., Schoene, D., Helbostad, J.L., Vereijken, B.: Exercice and rehabilitation delivered through exergames in older adults: an integrative review of technologies, safety and efficacy. Int. J. Med. Inform. 85(1), 1–16 (2016)
Smeddinck, J.D., Herrlich, M., Malaka, R.: Exergames for physiotherapy and rehabilitation: a medium-term situated study of motivational aspects and impact on functional reach. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, pp. 4143–4146. ACM (2015)
Tiedemann, A., O’Rourke, S., Sherington, C.: How is a yoga-based fall prevention program perceived by older people? J. Sci. Med. Sport 18, e94 (2014)
World-Health-Organization: Fact sheet 344, September 2016. http://www.who.int/mediacentre/factsheets/fs344/en/
Acknowledgments
The authors would like to thank the pilot site “La Maison Felippa”. This research was supported by a Marie Curie IAPP program within the FP7 under Grant 324491.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this paper
Cite this paper
Courtial, E., Palestra, G., Rebiai, M. (2017). A Tailored Serious Game for Preventing Falls of the Elderly. In: De Paolis, L., Bourdot, P., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science(), vol 10325. Springer, Cham. https://doi.org/10.1007/978-3-319-60928-7_20
Download citation
DOI: https://doi.org/10.1007/978-3-319-60928-7_20
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-60927-0
Online ISBN: 978-3-319-60928-7
eBook Packages: Computer ScienceComputer Science (R0)