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Interactive 3D Symphony in VR Space

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2017)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 10324))

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Abstract

3D music could bring brand new immersive experience to the users; it is becoming a very important and unique aspect in VR technologies. And as the concert of vocal or instrumental music, symphony also have 3D characteristic in the arrangement of music instruments. This paper develops a technology to turn the traditional symphony into interactive 3D symphony in VR space by arranging the virtual music instruments on a sphere in VR space while the users virtually sit at the center of the sphere; then users could interactively change the sound effects of the symphony by rotating or resizing the sphere, and could also interactively change the position of instruments on the sphere; users could even define their own instruments set to play the interactive 3D symphony, thus achieve superlative music experience.

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Correspondence to Yanxiang Zhang .

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© 2017 Springer International Publishing AG

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Zhang, Y., Elieisar, C., Fangbemi, A.S. (2017). Interactive 3D Symphony in VR Space. In: De Paolis, L., Bourdot, P., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science(), vol 10324. Springer, Cham. https://doi.org/10.1007/978-3-319-60922-5_21

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  • DOI: https://doi.org/10.1007/978-3-319-60922-5_21

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60921-8

  • Online ISBN: 978-3-319-60922-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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