Abstract
This paper describes the devising of a real-time full-body motion-capture system for multi-user Collaborative Virtual Environment (CVE). The idea takes advantage of some Natural User Interface devices such as the Microsoft Kinect and the Leap Motion Controller. The aim of our approach is to allow a rapid and easy access of participants to the tracked area, that is why the described system has been devised to be both wireless and markerless.
The article shows how multiple Kinect units can be used as a whole to both enlarge the tracking area and be tolerant to the shielding effect due to the overlapping of multiple participants seen by the sensors.
Further fusion strategies are presented to combine Kinect-based multi-body tracking along with head-tracking and head-mounted Leap Motion Controllers data in order to get body-tracking with the full hand detail, which enables direct hand manipulation in applications such as first-person virtual maintenance training.
Although preliminary, the shown results are already encouraging. Once data will be analyzed more in depth and after a system tuning, an effective and even more reliable final multi-person tracking system is expected.
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Leoncini, P., Sikorski, B., Baraniello, V., Martone, F., Luongo, C., Guida, M. (2017). Multiple NUI Device Approach to Full Body Tracking for Collaborative Virtual Environments. In: De Paolis, L., Bourdot, P., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science(), vol 10324. Springer, Cham. https://doi.org/10.1007/978-3-319-60922-5_10
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DOI: https://doi.org/10.1007/978-3-319-60922-5_10
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