Skip to main content

Multiple NUI Device Approach to Full Body Tracking for Collaborative Virtual Environments

  • Conference paper
  • First Online:
Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2017)

Abstract

This paper describes the devising of a real-time full-body motion-capture system for multi-user Collaborative Virtual Environment (CVE). The idea takes advantage of some Natural User Interface devices such as the Microsoft Kinect and the Leap Motion Controller. The aim of our approach is to allow a rapid and easy access of participants to the tracked area, that is why the described system has been devised to be both wireless and markerless.

The article shows how multiple Kinect units can be used as a whole to both enlarge the tracking area and be tolerant to the shielding effect due to the overlapping of multiple participants seen by the sensors.

Further fusion strategies are presented to combine Kinect-based multi-body tracking along with head-tracking and head-mounted Leap Motion Controllers data in order to get body-tracking with the full hand detail, which enables direct hand manipulation in applications such as first-person virtual maintenance training.

Although preliminary, the shown results are already encouraging. Once data will be analyzed more in depth and after a system tuning, an effective and even more reliable final multi-person tracking system is expected.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Microsoft Kinect for Windows. https://developer.microsoft.com/en-us/windows/Kinect

  2. A State of the Art Report on Kinect Sensor Setups in Computer Vision. http://www.grk1564.uni-siegen.de/sites/www.grk1564.uni-siegen.de/files/inm2013/kinect-star.pdf

  3. Khoshelham, K., Elberink, S.O.: Accuracy and resolution of kinect depth data for indoor mapping applications. Sensors 12, 1437–1454 (2012)

    Article  Google Scholar 

  4. Ye, M., Wang, X., Yang, R., Ren, L., Pollefeys, M.: Accurate 3D pose estimation from a single depth image. In: Proceedings of the IEEE International Conference on Computer Vision, Barcelona, Spain, pp. 731–738, 6–13 November 2011

    Google Scholar 

  5. Weiss, A., Hirshberg, D., Black, M.J.: Home 3D body scans from noisy image and range data. In: Proceedings of the IEEE International Conference on Computer Vision, Barcelona, Spain, pp. 1951–1958, 6–13 November 2011

    Google Scholar 

  6. Shotton, J., Sharp, T., Kipman, A., Fitzgibbon, A., Finocchio, M., Blake, A., Cook, M., Moore, R.: Real-time human pose recognition in parts from single depth images. Commun. ACM 56, 116–124 (2013)

    Article  Google Scholar 

  7. Grest, D., Krüger, V., Koch, R.: Single view motion tracking by depth and silhouette information. In: Ersbøll, B.K., Pedersen, K.S. (eds.) SCIA 2007. LNCS, vol. 4522, pp. 719–729. Springer, Heidelberg (2007). doi:10.1007/978-3-540-73040-8_73

    Chapter  Google Scholar 

  8. Wei, X., Zhang, P., Chai, J.: Accurate realtime full-body motion capture using a single depth camera. ACM Trans. Graph. 31, 1–12 (2012)

    Article  Google Scholar 

  9. Gao, Z., Yu, Y., Zhou, Y., Du, S.: Leveraging two kinect sensors for accurate full-body motion capture (2015). http://www.mdpi.com/1424-8220/15/9/24297/htm

  10. Liu, Y., Stoll, C., Gall, J., Seidel, H.-P., Theobalt, C.: Markerless motion capture of interacting characters using multi-view image segmentation. http://ieeexplore.ieee.org/abstract/document/5995424/

  11. Leap Motion Controller VR Development. https://developer.leapmotion.com/windows-vr

  12. Marin, G., Dominio, F., Zanuttigh, P.: Hand gesture recognition with leap motion and kinect devices. http://ieeexplore.ieee.org/abstract/document/7025313/

  13. Craig, A., Krishnan, S.: Fusion of leap motion and kinect sensors for improved field of view and accuracy for VR applications

    Google Scholar 

  14. Kowalski, M., Naruniec, J., Daniluk, M.: LiveScan3D: a fast and inexpensive 3D data acquisition system for multiple kinect v2 sensors. In: 2015 International Conference on 3D Vision (3DV), Lyon, France (2015). http://ieeexplore.ieee.org/document/7335499/

  15. Besl, P.J., McKay, N.D.: A method for registration of 3-D shapes. IEEE Trans. Pattern Anal. Mach. Intell. 14(2), 239–256 (1992)

    Article  Google Scholar 

  16. Kopniak, P.: Motion capture using multiple Kinect controllers (2015). http://www.pe.org.pl/articles/2015/8/7.pdf

  17. Morato, C., Kaipa, K.N., Zhao, B., Gupta, S.K.: Toward safe human robot collaboration by using multiple Kinects based real-time human tracking. J. Comput. Inf. Sci. Eng. 14(1), 011005-01–011005-10 (2014). doi:10.1115/1.4025810

    Article  Google Scholar 

  18. Satyavolu, S., Bruder, G., Willemsen, P., Steinicke, F.: Analysis of IR-based virtual reality tracking using multiple Kinects. https://www.researchgate.net/publication/241628899_Analysis_of_IR-based_virtual_reality_tracking_using_multiple_Kinects

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Paolo Leoncini .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

Leoncini, P., Sikorski, B., Baraniello, V., Martone, F., Luongo, C., Guida, M. (2017). Multiple NUI Device Approach to Full Body Tracking for Collaborative Virtual Environments. In: De Paolis, L., Bourdot, P., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science(), vol 10324. Springer, Cham. https://doi.org/10.1007/978-3-319-60922-5_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-60922-5_10

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60921-8

  • Online ISBN: 978-3-319-60922-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics