Abstract
The ability to acknowledge external inputs in order to make them part of its organizational structure is one of the aspects of “non-linear” architecture that today is perhaps more peculiar to a new design trend, whose main features lead to the definition of complex and changing space systems. This implies the adoption of design tools and techniques capable of dynamicity. Moreover, thinking in terms of architectural competence and behaviour, in spite of its own image, means to adopt in design the logic of coding and computational. This paper discusses the background of responsiveness, its relation to architecture dealing with parameter’s value for instability and dynamism, and explain computational strategies and design methods of a hands-on application based on a simple origami structure, which is also finalizing to design an architectural template for both testing and designing kinematic architectural components, as the main output of the research itself.
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Notes
- 1.
Cfr.: Brown H.T (1868), Five Hundred and Seven Mechanical Movements, Virtue & Yorston-Hiscox G.D. (2000-ristampa), 1800 Mechanical Movements, Devices and Appliances, Lee Valley Tools. http://engineering.myindialist.com/2011/kinematics-of-machines-tutorials-classification-of-cams-and-followers/#.VjeVA2tsxZQ.
- 2.
Courses in the Design Department at Politecnico di Milano (under the authors’ direction and coordination) in the teaching program of the Physical Computing laboratory (Phyco.LAB).
- 3.
Education and research in Computer Aided Architectural Design in Europe. 3rd eCAADE International-Regional workshop, Milan, May 2015.
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Nebuloni, A., Vignati, G. (2018). Architectural Templates: A Hands-On Approach to Responsive Morphologies. In: Rossi, M., Buratti, G. (eds) Computational Morphologies. Springer, Cham. https://doi.org/10.1007/978-3-319-60919-5_8
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