Abstract
Video games are ostensibly adopted in the education field thanks to their engaging, immersive and adaptive capacities. The greatest problematic in educational games design is how to create a ludic and adaptive experience without neglecting the learning objectives. To create an adaptive educational game modeling the player/learner is a must. In fact, determining the playing/learning style and measuring the player’s abilities and performances will help in adjusting the game content and difficulty. The aim of this paper is to explain how the Adaptive Mechanism for Educational Games (AMEG) adapts the game using metrics. We will define the kind of metrics that the mechanism collects and how they are used to define the learning/playing style as well as their importance in gameplay and learning content adaptation.
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Hamdaoui, N., Khalidi Idrissi, M., Bennani, S. (2018). Adaptive Educational Games Using Game Metrics. In: Abraham, A., Haqiq, A., Ella Hassanien, A., Snasel, V., Alimi, A. (eds) Proceedings of the Third International Afro-European Conference for Industrial Advancement — AECIA 2016. AECIA 2016. Advances in Intelligent Systems and Computing, vol 565. Springer, Cham. https://doi.org/10.1007/978-3-319-60834-1_21
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DOI: https://doi.org/10.1007/978-3-319-60834-1_21
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