Abstract
Aging population comprises 12% of the global population in 2015 constitutes a deep pressure on existing social protection and health care system. There is no doubt that prevalence of dementia will continue to accelerate alongside the world’s ageing population and even more quickly in Asian countries. Government reports shown that the proportion of elderly living alone gradually increase that lowered the accessibility to regular social connections, mutual support and communication with people. This paper discusses co-design experience of game sets through participatory research with living alone elderly with dementia, game sets for cognitive impairment should compose with different stages to become more flexible due to diverse cognitive abilities. They should cover at least two areas of training focus underpinned by the principles of universal design. Research finding will help improve the patient’s participation due to unfavourable design of existing play tools that may harm the result of training.
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Acknowledgments
The authors would like to express our gratitude to the reviewers for their valuable comments. We would also like to thank the participants and supporting staff who took part in the main study. This research work was supported by The Hong Kong Polytechnic University and Technological and Higher Education Institute of Hong Kong.
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King, A.Py., Siu, K.W.M. (2018). Redeveloping Game Set for Living Alone Elderly with Dementia Using Participatory Action Research Approach in Hong Kong. In: Di Bucchianico, G., Kercher, P. (eds) Advances in Design for Inclusion. AHFE 2017. Advances in Intelligent Systems and Computing, vol 587. Springer, Cham. https://doi.org/10.1007/978-3-319-60597-5_12
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DOI: https://doi.org/10.1007/978-3-319-60597-5_12
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