Skip to main content

Development and Evaluation of Ankle Mobility VR Rehabilitation Game

  • Conference paper
  • First Online:

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 585))

Abstract

VR rehabilitation provides various advantages such as creating a visualization of user’s motion and rehabilitation achievements, enhancing motivation for rehabilitation and reducing burdens of human resources for rehabilitation. In this study, a fundamental system configuration of VR rehabilitation support systems is proposed and upper extremity rehabilitation support systems based on the configuration are discussed. In addition, a lower extremity rehabilitation game that we are developing is described. The user sits down and controls an avatar in the VR environment using a VR foot controller. Elder challenged persons tried to use the system, then they excited to explore in the VR environment.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Cabinet office, Government of Japan, Annual Report on the Aging Society (2015). http://www8.cao.go.jp/kourei/english/annualreport/2015/2015pdf_e.html

  2. Sveistrup, H.: Motor rehabilitation using virtual reality. J. NeuroEng. Rehabil. 1, 10 (2004). http://www.jneuroengrehab.com/content/1/1/10

  3. Ohsuga, M., Inoue, Y., Hashimoto, W., Nakaizumi, F.: VR applied Ssobi-litation system for dementia elderly in group homes. J. Rob. Mechatron. 19(6), 698–704 (2007)

    Article  Google Scholar 

  4. Schmidt, R.A.: Motor Learning and Performance: From Principles to Practice. Champaign, Illinois (1991)

    Google Scholar 

  5. Kanbe, A., Matsubara, Y.: Virtual motor learning environment with function of presenting force feedback for speedy motion. In: Proceedings of the 16th International Conference on Computers in Education, pp. 681–688 (2008)

    Google Scholar 

  6. Kanbe, A., Nagai, K., Matsubara, Y., Iwane, N., Okamoto, M.: Development of a VR-based motor learning support system for large motion of upper extremity. In: Proceedings of the 17th International Conference on Computers in Education, pp. 708–712 (2009)

    Google Scholar 

  7. Nakamura, R., Moriyama, S. (eds.): Motor function test of upper limb for stroke patients and functional occupational therapy. Research Institute, National Rehabilitation Center for Persons with Disabilities (2000) (in Japanese)

    Google Scholar 

  8. Greene, D.P., Roberts, S.L.: Kinesiology: Movement in the Context of Activity. Mosby, Maryland Heights (2004)

    Google Scholar 

  9. Vandervoort, A.A.: Ankle mobility and postural stability. Int. J. Phys. Ther. 15(2), 91–103 (1999)

    Google Scholar 

  10. Robertson, D.G.E., Caldwell, G.E., Hamill, J., Kamen, G., Whittlesey, S.N.: Research Methods in Biomechanics, 2nd edn. Human Kinetics Publisher, Champaign (2013)

    Google Scholar 

  11. Asakawa, Y., Takahashi, R., Aoki, N., Endo, F.: Muscle strength and ADL of elderly -relationship of under extremity muscle strength and falling, ADL disabilities-. Jpn. J. Phys. Ther. 32(12), 933–938 (1998). (in Japanese)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Atsushi Kanbe .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG

About this paper

Cite this paper

Kanbe, A., Ishihara, S., Nagamachi, M. (2018). Development and Evaluation of Ankle Mobility VR Rehabilitation Game. In: Chung, W., Shin, C. (eds) Advances in Affective and Pleasurable Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 585. Springer, Cham. https://doi.org/10.1007/978-3-319-60495-4_35

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-60495-4_35

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60494-7

  • Online ISBN: 978-3-319-60495-4

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics