Abstract
VR rehabilitation provides various advantages such as creating a visualization of user’s motion and rehabilitation achievements, enhancing motivation for rehabilitation and reducing burdens of human resources for rehabilitation. In this study, a fundamental system configuration of VR rehabilitation support systems is proposed and upper extremity rehabilitation support systems based on the configuration are discussed. In addition, a lower extremity rehabilitation game that we are developing is described. The user sits down and controls an avatar in the VR environment using a VR foot controller. Elder challenged persons tried to use the system, then they excited to explore in the VR environment.
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Kanbe, A., Ishihara, S., Nagamachi, M. (2018). Development and Evaluation of Ankle Mobility VR Rehabilitation Game. In: Chung, W., Shin, C. (eds) Advances in Affective and Pleasurable Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 585. Springer, Cham. https://doi.org/10.1007/978-3-319-60495-4_35
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DOI: https://doi.org/10.1007/978-3-319-60495-4_35
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