Abstract
Responding to changes in industry that are driven by improving processes that cause the product development cycle to be compressed, design educators integrate new technology tools and techniques of product development to ensure that students will keep pace with professional practice. Two approaches for Slow and Fast product innovation projects and the student and faculty takeaways are discussed here - ‘Kickstand’ based on crowdfunding and self-manufacturing concepts in a fourth year industrial design studio (14 weeks), and ‘Design Sprint’ in a business/engineering studio (4 weeks).
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Shin, C., Thomas, J. (2018). Exploring Two Design Processes: Slow and Fast. In: Chung, W., Shin, C. (eds) Advances in Affective and Pleasurable Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 585. Springer, Cham. https://doi.org/10.1007/978-3-319-60495-4_1
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DOI: https://doi.org/10.1007/978-3-319-60495-4_1
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