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Interactive Behavior and Human Error

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Predicting User Performance and Errors

Part of the book series: T-Labs Series in Telecommunication Services ((TLABS))

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Abstract

In this chapter:

  • Usability is about how users use systems, i.e., user behavior. How is this characterized? What drives it?

  • Major properties of user behavior regarded here are a) the time needed and b) the errors made. What distinguishes erroneous from ‘normal’ behavior?

  • Which types of errors are important in HCI and how can these be explained theoretically?

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Notes

  1. 1.

    Parts of Sect. 2.3 have already been published in Halbrügge et al. (2015b).

  2. 2.

    Example: Keying ahead without visual feedback can save time, but needs more cognitive resources than pure reaction to visual cues on the interface.

  3. 3.

    In this work, the term “embodiment” is used in a more elaborated sense than “cognition with added perception and motor capabilities”. Instead, “embodied cognition” means that the analysis is not targeting the mind of the user, but the user-artifact dyad. In terms of Wilson’s six views of embodied cognition, this is mainly related to the aspects “We off-load cognitive work onto the environment” and “The environment is part of the cognitive system” (Wilson 2002).

  4. 4.

    Side remark: According to a copy shop clerk, this error has been superseeded in frequency by clients forgetting their data stick after having received their printout.

  5. 5.

    Note: These are ‘action’ schemas, not to be confused with the ‘source’ schemas.

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Correspondence to Marc Halbrügge .

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Halbrügge, M. (2018). Interactive Behavior and Human Error. In: Predicting User Performance and Errors. T-Labs Series in Telecommunication Services. Springer, Cham. https://doi.org/10.1007/978-3-319-60369-8_2

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  • DOI: https://doi.org/10.1007/978-3-319-60369-8_2

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60368-1

  • Online ISBN: 978-3-319-60369-8

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