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Artificial Pleasure and Pain Antagonism Mechanism in a Social Robot

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Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 76))

Abstract

The goal of the work is to build some Python modules that allow the Nao robot to emulate a somatosensorial system similar to the human one. Assuming it can perceive some feelings similar to the ones recognized by the human system, it will be possible to make it react appropriately to the external stimuli. The idea is to have a group of software sensors working simultaneously, providing some feedback to show how the robot is feeling at a particular time. It will be able to feel articular pain and stress, to perceive people in his surroundings (and in a future work to react according to the knowledge of them with face recognition), feel pleasure by recognizing caresses on his head and respond to the surrounding noise level.

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Notes

  1. 1.

    https://community.ald.softbankrobotics.com.

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Correspondence to Antonello Galipó .

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Galipó, A., Infantino, I., Maniscalco, U., Gaglio, S. (2018). Artificial Pleasure and Pain Antagonism Mechanism in a Social Robot. In: De Pietro, G., Gallo, L., Howlett, R., Jain, L. (eds) Intelligent Interactive Multimedia Systems and Services 2017. KES-IIMSS-18 2018. Smart Innovation, Systems and Technologies, vol 76. Springer, Cham. https://doi.org/10.1007/978-3-319-59480-4_19

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  • DOI: https://doi.org/10.1007/978-3-319-59480-4_19

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-59479-8

  • Online ISBN: 978-3-319-59480-4

  • eBook Packages: EngineeringEngineering (R0)

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