A Curriculum Design to Cultivate Creative Thinking Through Educational Games

  • Sijie Ma
  • Junjie ShangEmail author
  • Haiming Xiao
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10309)


As creativity is important for innovation and future success in the global competition, the cultivation of students’ creative thinking has been a heated research topic in the field of education. Educational games can effectively support teaching and learning in many ways, and this paper presents a curriculum design with game-based learning. On the basis of this curriculum, the topic of balance between education and entertainment in gamed-based learning curriculum design, and the six principles on curriculum design for cultivating creative thinking through educational games have been discussed.


Creative thinking Educational games Curriculum design 



This work has been supported by Key project of The Beijing 13th Five Year Plan in 2016 for Education Science (No. CAHA16052) and Emergency Management Project of National Natural Science Foundation of China in 2016 (No. L1624017).


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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.Graduate School of EducationPeking UniversityBeijingChina
  2. 2.Boyat (Beijing) Culture Technology Co., Ltd.BeijingChina

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