Abstract
The purpose of this writing is to analyze different visualization techniques used in the film industry, so they can be used in the field of Architectural Graphic Expression. Over the years the film industry has developed techniques, specific hardware has been manufactured and new applications have been designed. They have subsequently been adapted so they could be used for architectural visualization. The film industry is constantly evolving and always stays one step ahead. “Time” factor is added as a new important parameter to consider. If you have the knowledge, one could make animations that simulate three-dimensional environments from static images without expensive resources.
References
Altiner, Alp, Dylan Cole, and Chris Stoski. 2005. D’artiste: Matte painting. Ballistic.
Brinkmann, Ron. 2008. The art and science of digital compositing: Techniques for visual effects, animation and motion graphics. New York: Elsevier.
Cabrera, Carlos. 2014. Digital painting techniques: Practical techniques of digital art masters. London: Focal Press.
Mattingly, David. 2011. The digital matte painting handbook. Sybex.
Wright, Steve. 2001. Digital compositing for film and vídeo. New York and London: Focal Press.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG
About this paper
Cite this paper
del Blanco García, F.L., García Ríos, I. (2018). Technology Transfer: From the Film Industry to Architecture. In: Castaño Perea, E., Echeverria Valiente, E. (eds) Architectural Draughtsmanship. EGA 2016. Springer, Cham. https://doi.org/10.1007/978-3-319-58856-8_9
Download citation
DOI: https://doi.org/10.1007/978-3-319-58856-8_9
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-58855-1
Online ISBN: 978-3-319-58856-8
eBook Packages: EngineeringEngineering (R0)