Abstract
The format of video game seems revealing to explore a number of architectural phenomena: the architect is nowadays actively enrolled in the construction of interactive digital places as part of extensive multidisciplinary work teams. Originally linked to military experiments and computer labs, video game gender is rather implied on research and academic teaching-learning literature. The number of university programs considering this subject an issue beyond technological gadgets or mere entertainment has exponentially increased. The purpose of this communication is advancing in the emergence of a video games pedagogy promoting its inclusion in architecture university curricula. This paper proposes a topological analysis of the video game with a clear pedagogical intention to structure a hypothetical video game undergraduate course, preferably under the field of knowledge of design ideation and graphics.
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Roig, E., Mestre, N. (2018). A New Academic Realm: Video-Game Enrols in College. In: Castaño Perea, E., Echeverria Valiente, E. (eds) Architectural Draughtsmanship. EGA 2016. Springer, Cham. https://doi.org/10.1007/978-3-319-58856-8_12
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