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Visual and Interactive Concerns for VR Applications: A Case Study

  • Francimar MacielEmail author
  • Alvaro Lourenço
  • Paulo Carvalho
  • Paulo Melo
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10289)

Abstract

Virtual Reality has enabled the evolution of distributed information architecture in the three-dimensional environment. It means that interface elements like buttons or menus are not restricted to 2D-dimensional environments: they can be now immersed in 3D space with arbitrary position and orientation. This scenario implies a need to think about different paradigms to be designed in regard to several aspects like location, field of view, selection, movement, attention etc. The present paper aims to present some aspects of information arrangement and content management in Virtual Environments, as well as provide advice for testing the effectiveness of those systems using the application RIO 360 for virtual reality as reference.

Keywords

Virtual Reality Information architecture Visual design Virtual environments 

Notes

Acknowledgement

The conception of this essay was the result of the combined efforts from SIDIA’s Solutions Team and UX & Design team. It is also important to highlight the company’s performance in supporting and promoting research and development for systems that are present in the domestic market’s leading technology products. For all those people involved in this project, our sincere appreciation is made manifest here.

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Francimar Maciel
    • 1
    Email author
  • Alvaro Lourenço
    • 1
  • Paulo Carvalho
    • 1
  • Paulo Melo
    • 1
  1. 1.Samsung SIDIAManausBrazil

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