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CodeAdventure: An Adventure Game for Computer Science Education

  • Panayiotis Andreou
  • George Nicou
  • Irene Polycarpou
  • Panagiotis Germanakos
  • Nearchos Paspallis
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10295)

Abstract

Among the most fundamental concepts of computer science education is introductory programming, and, many effective approaches were proposed to teach programming to novice learners. Despite all efforts, students still show poor performance with course assessments, which can then lead to dropping out of their studies after their first experience with programming. In the last few years, a number of interventions were suggested, including the utilization of educational games that can motivate, stimulate and engage students far better than conventional approaches. In this paper, we present CodeAdventure, an educational adventure-like game that has been designed for learning and practicing introductory programming concepts. CodeAdventure adopts an integrated design approach that employs various mechanisms and techniques to achieve a truly immersive game learning experience while in parallel provides a fun way to practice and apply various programming concepts. CodeAdventure uses compelling graphics and incorporates different learning techniques that have been shown to be effective for students’ learning, such as providing hints and clues on how to solve puzzles, referencing instructional material, and immediate feedback on students’ performance .

Keywords

Game-based learning Educational technologies Learning User experience Programming concepts 

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Panayiotis Andreou
    • 1
  • George Nicou
    • 1
  • Irene Polycarpou
    • 1
  • Panagiotis Germanakos
    • 2
  • Nearchos Paspallis
    • 1
  1. 1.University of Central LancashireLarnakaCyprus
  2. 2.SAP SEWalldorfGermany

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