Evaluation of the Usability and Playability of an Exergame for Executive Functions Stimulation and Its Development Process

  • João Batista Mossmann
  • Eliseo Berni Reategui
  • Débora Nice Ferrari Barbosa
  • Rochele Paz Fonseca
  • Caroline de Oliveira Cardoso
  • Vitor Caetano Silveira Valadares
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10275)

Abstract

The present article shows the process of development of an active-play video game, also known as exergame, focused on stimulating Executive Functions (EF), more specifically inhibitory control in children in the early years of elementary school. In addition to presenting EF and inhibitory control concepts, this article also approaches the creation process of the game. Furthermore, it also analyzes data obtained from a pilot trial that was carried out for a month with a boy from the targeted group. The purpose of this trial was to evaluate if the project was suitable to be tested in an experimental group.

Keywords

Exergame Educational games Executive functions Inhibitory control Cognitive development 

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • João Batista Mossmann
    • 1
    • 4
  • Eliseo Berni Reategui
    • 1
  • Débora Nice Ferrari Barbosa
    • 2
  • Rochele Paz Fonseca
    • 3
  • Caroline de Oliveira Cardoso
    • 3
  • Vitor Caetano Silveira Valadares
    • 4
  1. 1.PGIEFederal University of Rio Grande do Sul (UFRGS)Porto AlegreBrazil
  2. 2.Doctored Cultural Diversity and Social InclusionFeevale UniversityNovo HamburgoBrazil
  3. 3.Post-Graduate Program of Psychology - Human CognitionPontifical Catholic University of Rio Grande Do Sul (PUCRS)Porto AlegreBrazil
  4. 4.Digital GamesFeevale UniversityNovo HamburgoBrazil

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