Abstract
This paper describes early stages of an educational project focused on using gamification in architecture education. The state of the art of gamification technologies applied to education, architecture and urban design, is introduced, as well as main objectives of the project. It is based on the use of virtual reality systems on urban spaces to asses motivational, social, and spatial competences in an educational context. Finally, assessment methodology and previous design concepts are discussed.
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Acknowledgments
This research was supported by the programs BIA2016-77464-C2-1-R of the National Plan for Scientific Research, Development and Technological Innovation 2013–2016, Government of Spain, titled “Gamificación para la enseñanza del diseño urbano y la integración en ella de la participación ciudadana (ArchGAME4CITY)” and BIA2016-77464-C2-2-R of the National Plan for Scientific Research, Development and Technological Innovation 2013–2016, Government of Spain, titled “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”.
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Fonseca, D., Villagrasa, S., Navarro, I., Redondo, E., Valls, F., Sánchez, A. (2017). Urban Gamification in Architecture Education. In: Rocha, Á., Correia, A., Adeli, H., Reis, L., Costanzo, S. (eds) Recent Advances in Information Systems and Technologies. WorldCIST 2017. Advances in Intelligent Systems and Computing, vol 571. Springer, Cham. https://doi.org/10.1007/978-3-319-56541-5_34
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