Abstract
Constructive combat simulation is widely used across Defence Science and Technology Group, typically using behavioural models written by software developers in a scripting or programming language for a specific simulation. This approach is time-consuming, can lead to inconsistencies between the same behaviour in different simulations, and is difficult to engage military subject matter experts in the elicitation and verification of behaviours. Therefore, a representation is required that is both comprehensible to non-programmers and is translatable to different simulation execution formats. This paper presents such a representation, the Hierarchical Behaviour Model and Notation (HBMN), which incorporates aspects of existing business process and behaviour representations to provide a hierarchical schema allowing an incremental approach to developing and refining behaviour models from abstract partial models to concrete executable models. The HBMN representation is combined with automated processes for translating written military doctrine texts to HBMN and from HBMN to executable simulation behaviours, providing a cohesive solution to modelling combat behaviours across all stages of development.
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Selway, M., Owen, K.R., Dexter, R.M., Grossmann, G., Mayer, W., Stumptner, M. (2018). Automated Techniques for Generating Behavioural Models for Constructive Combat Simulations. In: Sarker, R., Abbass, H., Dunstall, S., Kilby, P., Davis, R., Young, L. (eds) Data and Decision Sciences in Action. Lecture Notes in Management and Industrial Engineering. Springer, Cham. https://doi.org/10.1007/978-3-319-55914-8_8
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DOI: https://doi.org/10.1007/978-3-319-55914-8_8
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