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Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2016, DLI 2016)

Abstract

In this paper we investigate the notion of intangible cultural heritage as a driver for smart city learning applications. To this end, we shortly explore the notion of intangible heritage before presenting the tripartite digitization model that was originally developed for indigenous cultural heritage but can equally be applied to the smart city context. We then discuss parts of the model making use of a specific case study aiming at re-creating places in the city.

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Notes

  1. 1.

    Download “Skoledrengenes Oprør” on Google Play (only in Danish).

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Acknowledgements

We would like to thank Mathias Damgaard, Emil Byskov and Seth van Hejster for implementing the application described in this paper.

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Correspondence to Matthias Rehm .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Rehm, M., Rodil, K. (2017). Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-319-55834-9_35

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  • DOI: https://doi.org/10.1007/978-3-319-55834-9_35

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-55833-2

  • Online ISBN: 978-3-319-55834-9

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