Abstract
This paper considers the pros and cons of stand-alone displays, analog (e.g. billboards, blackboards, whiteboards, large pieces of paper etc.) as well as digital (e.g. large shared screens, digital whiteboards or similar), as tools for time management processes in a creativity-driven learning environment. A qualitative study was conducted at the Medialogy education at Aalborg University Esbjerg to probe for attitudes towards time management tools in general and towards having these on a stand-alone display in the workspace of students working in groups on joint projects. Results show that students who use a stand-alone display primarily use an analog one, whereas students who use digital collaborative time management tools prefer to access these on their individual laptops. The students who express preference for analog displays emphasize the advantage of being able to switch to a different modality for in-group discussions, as well as the increased awareness of the time plan caused by such a display. While these advantages would also be advantages for a digital, interactive display, the disadvantages of analog displays listed by the students relate to the fragility of these displays compared to storing information digitally. The findings could indicate a possible market for stand-alone, interactive digital displays combining the ‘touch and feel’ character of an analog board with the convenience of digital data storage.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Aalborg University: Website description of the Medialogy Program (2016). http://www.en.aau.dk/education/bachelor/medialogy. Accessed 25 Mar 2016
Aalborg University, School of Information and Communication Technology (SICT) and Study Board for Media Technology: Curriculum for the Bachelor’s program in Medialogy (2014). http://www.sict.aau.dk/digitalAssets/101/101063_91650_bsc-medialogi-2014.pdf. Accessed 25 Mar 2016
Borum, N., Brooks, E.P., Frimodt-Møller, S.R.: The resilience of analog tools in creative work practices: a case study of LEGO future lab’s team in Billund. In: Kurosu, M. (ed.) HCI 2014. LNCS, vol. 8510, pp. 23–34. Springer, Heidelberg (2014). doi:10.1007/978-3-319-07233-3_3
Frimodt-Møller, S.R., Borum, N., Brooks, E.P., Gao, Y.: Possible strategies for facilitating the exchange of tacit knowledge in a team of creative professionals. In: Yamamoto, S. (ed.) HCI 2015. LNCS, vol. 9173, pp. 467–475. Springer, Heidelberg (2015). doi:10.1007/978-3-319-20618-9_47
Richter, C., Frimodt-Møller, S.R., Borum, N., Allert, H., Lembke, J., Ruhl, E.: D 2.2 Case-study report on visual knowledge practices (version 1). Public deliverable submitted to the European Commission on 30 September 2013 (2013). http://idea-garden.org/wp-content/uploads/publicarea/IdeaGarden-318552-D2.2-v1.pdf Accessed 25 Mar 2016
Richter, C., Allert, H., Albrecht, J., Ruhl, E., Frimodt-Møller, S. R., Petersson, E., Borum, N.: D 2.5 Case-study report on visual knowledge practices (version 2). Public deliverable submitted to the European Commission on 10 September 2015 (2015). http://idea-garden.org/wp-content/uploads/publicarea/IdeaGarden-318552-D2.5-v1.0.pdf. Accessed 25 Mar 2016
Google Forms: “About” page for Google Forms (2016). https://www.google.com/forms/about/. Accessed 25 Mar 2016
Teamweek: Website for the Teamweek application. URL: https://teamweek.com. Accessed 25 Mar 2016
Slack: “Product” page for the Slack application (2016). https://slack.com/is. Accessed 25 Mar 2016
Atlassian: Website for the Jira software development tool for teams (2016). https://www.atlassian.com/software/jira. Accessed 25 Mar 2016
Trello: Website for the Trello platform (2016). https://trello.com. Accessed 25 Mar 2016
Kumar, R.: Research Methodology: A Step-by-Step Guide for Beginners. Sage Publications, pp. 277–288 (2011)
Richter, C., Allert, H., Ruhl, E., Albrecht, J., Georgis, C., Bekiari, C., Chrysakis, I., Perteneder, F., Zimmerli, C., Frimodt-Møller, S.R., Brooks, E.P., Silva, E.: D 8.4 Evaluation Report (version 2). Public deliverable submitted to the European Commission on 10 July 2015 (2015). http://idea-garden.org/wp-content/uploads/publicarea/IdeaGarden-318552-D8.4-v1.0.pdf. Accessed 25 Mar 2016. See especially the evaluation of the first demonstrator, pp. 18–22
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Frimodt-Møller, S.R. (2017). Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-319-55834-9_15
Download citation
DOI: https://doi.org/10.1007/978-3-319-55834-9_15
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-55833-2
Online ISBN: 978-3-319-55834-9
eBook Packages: Computer ScienceComputer Science (R0)