Abstract
Interactive systems for people with disabilities have proved to be an excellent way of providing technological support to incorporate them in everyday life activities. A lot of effort has been devoted to research on models, methods, and techniques that incorporate HCI techniques to the development process of such interactive systems. The diversity of those works focuses on a specific target population such as elderly or children, and to a specific problem like physical, sensory, or cognitive disabilities. In this chapter, we present an agile methodology to develop interactive systems for children with disabilities that we have used to develop real-life projects. Even each project focuses on different problems, and they all are related to assist children in everyday activities. The development process includes different HCI techniques for the analysis, design, and evaluation of the resulted works and has been proved to be adequate as it has been used by different development teams. The methodology will be illustrated as long with the some examples of the solutions that we have produced using it.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Ventry IM, Weinstein BE (1982) The hearing handicap inventory for the elderly: a new tool. Ear Hear 3(3):128–134
Koch N, Kraus A (2003) Towards a common metamodel for the development of web applications. In: Web Engineering. Springer, Berlin, pp 497–506
Brandt Jr EN, Pope AM (eds) (1997) Enabling America: assessing the role of rehabilitation science and engineering. National Academies Press, Washington, D.C.
Rego P, Moreira PM, Reis LP (2010) Serious games for rehabilitation: a survey and a classification towards a taxonomy. In: Information systems and technologies (CISTI), IEEE, pp 1–6
Bureau of Labor Statistics, U.S. Department of Labor (2014–2015) Occupational outlook handbook. Speech-language pathologists, on the internet at http://www.bls.gov/ooh/healthcare/speech-language-pathologists.htm. Visited Mar 2015
World Health Organization (2015) Fact sheet No. 300 updated Mar 2015, on the internet at http://www.who.int/mediacentre/factsheets/fs300/en/. Visited Mar 2015
Pereira A (2010) Criteria for elaborating subtitles for deaf and hard of hearing adults in Spain: description of a case study. In: Listening to subtitles. Subtitles for the deaf and hard of hear, pp 87–102
Svirsky MA et al (2000) Language development in profoundly deaf children with cochlear implants. Psychol Sci 11(2):153–158
Casas R et al (2008) User modelling in ambient intelligence for elderly and disabled people. Springer, Berlin
Kaklanis N (2013) A coupled user and task modelling methodology for accessible product design. PhD dissertation, University of Surrey
Chin SB, Bergeson TR, Phan J (2012) Speech intelligibility and prosody production in children with cochlear implants. J Commun Disord 45(5):355–366
Lenden JM, Flipsen P (2007) Prosody and voice characteristics of children with cochlear implants. J Commun Disord 40(1):66–81
Michael DR, Chen SL (2005) Serious games: games that educate, train, and inform. Muska & Lipman/Premier-Trade
Breuer JS, Bente G (2010) Why so serious? On the relation of serious games and learning. Eludamos. J Comp Game Cult 4(1):7–24
Aldrich C (2009) The complete guide to simulations and serious games: how the most valuable content will be created in the age beyond Gutenberg to Google. Wiley, Hoboken
Deterding S et al (2011) From game design elements to gamefulness: defining gamification. In Proceedings of the 15th International Academic MindTrek conference: envisioning future media environments. ACM, pp 9–15
Cespedes-Hernandez D et al (2014) SEGA-ARM: a metamodel for the design of serious games to support auditory rehabilitation. In: Proceedings of the XVI international conference on human computer interaction (Interacción ’15). ACM 24. Taylor, L. N. (2002). Video games: Perspective, point-of-view, and immersion (Doctoral dissertation, University of Florida). 25. Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT press. 26. Sánchez, J. L. G., Zea, N. P., & Gutiérrez, F. L. (2009). From usability to playability: Introduction to player-centred video game development process. In Human Centered Design (pp. 65-74). Springer Berlin Heidelberg.
Ittleman MA (2012) The teaching of talking: learn to do expert speech therapy at home with children and adults. Morgan James Publishing, New York
Calvary G et al (2003) A unifying reference framework for multi-target user interfaces. Interact Comput 15(3):289–308
Longstreet CS, Cooper, K (2012) A meta-model for developing simulation games in higher education and professional development training. In: Computer games (CGAMES), 2012 17th international conference on IEEE, pp 39–44
Taylor LN (2002) Video games: perspective, point-of-view, and immersion. Doctoral dissertation, University of Florida
Salen K, Zimmerman E (2004) Rules of play: Game design fundamentals. MIT press
Sánchez JLG, Zea NP, Gutiérrez FL (2009) From usability to playability: introduction to player-centred video game development process. In Human Centered Design, Springer Berlin Heidelberg, pp. 65–74
Florins M et al (2006) Splitting rules for graceful degradation of user interfaces. In: Proceedings of the working conference on advanced visual interfaces. ACM, pp 59–66
Acknowledgements
We acknowledge the support that was given by CONACYT, the Université catholique de Louvain and the Autonomous University of Aguascalientes for the development of this work through a research stay program and for the support on the experimental stage. We also acknowledge Professor Jean Vanderdonckt from Université catholique de Louvain for his valuable support on the development of this project.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this chapter
Cite this chapter
Céspedes-Hernández, D., Rodríguez-Vizzuett, L., González-Calleros, J.M., Muñoz-Arteaga, J. (2017). Extension of a User Model for Promoting the Development of Applications to Support Auditory Rehabilitation. In: Guerrero-Garcia, J., González-Calleros, J., Muñoz-Arteaga, J., Collazos, C. (eds) HCI for Children with Disabilities. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-55666-6_3
Download citation
DOI: https://doi.org/10.1007/978-3-319-55666-6_3
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-55665-9
Online ISBN: 978-3-319-55666-6
eBook Packages: Computer ScienceComputer Science (R0)