Abstract
Subjective well-being of children and adolescents has been associated with the perception they have about the activities they perform in their leisure time and the people with whom they interact and have fun. Some of the most frequent activities performed by adolescents are those that require the use of technology, and especially those through which one can connect with others. In order to promote subjective well-being of children and adolescents aged 11 to 14 years, an intervention proposed activities to stimulate the organization of time, encourage the choice of playful leisure activities and present strategies for using technology as a possibility to obtain social support. This chapter intends to verify the results of this intervention, through qualitative (content analysis) and quantitative analysis (ANOVA for repeated measures within groups and differences in differences regression analysis), considering the triangulation of methods. The results indicated that children and adolescents who participated in the intervention had a significant increase in the organization of time and social support when compared with their own pre and post intervention, and when compared to a control group.
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This Project concerns activities children engage in, when they are not in school, and that are not school-related. They take place at a non-governmental organization at the community and aim to promote healthier psychosocial development and adjustment.
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Schütz, F.F., Stum, J.C. (2017). Time Planning, Leisure and Technology as Tools to Promote Child Well-Being. In: Sarriera, J., Bedin, L. (eds) Psychosocial Well-being of Children and Adolescents in Latin America. Children’s Well-Being: Indicators and Research, vol 16. Springer, Cham. https://doi.org/10.1007/978-3-319-55601-7_13
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