Conclusion: The Wealth of Virtual Nations
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Crowley concludes with an affirmation of the limitations of his proposed program and outlines paths for future inquiry in subsequent considerations of wealth and capital in videogame narratives. Special attention is paid to potential applications of Genette’s major theories to the videogame form as well as individual videogames. This work anticipates extended considerations of Frye’s general literary theories and their bearing on videogames, generally—as well as specific considerations of the ways in which particular economic aspirations and anxieties can be associated with videogames from select periods and nations.