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Introduction: Analyzing Wealth in Videogames

  • Adam Crowley
Chapter
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Abstract

Crowley offers a much-needed consideration of how videogames represent capital. Focusing on the economic anxieties of the millennial period, Crowley draws attention to the functions of represented currencies in digital environments. As well as addressing the ways in which currency exchange facilitates the player’s act of play, Crowley advances an analytical scheme for valuing wealth representations in videogames. “Analyzing Wealth in Videogames” concludes with an application of the proposed program to videogames and videogame theories significant to the period of the Global Great Recession.

Keywords

Global Great Recession Ken Levine, videogames Wealth inequality Income inequality Edward Castronova 

Bibliography

  1. Halo: Combat Evolved. Bellevue: Bungie, 2001.Google Scholar
  2. Middle-earth: Shadow of Mordor. Kirkland: Monolith Productions, 2014.Google Scholar
  3. World of Warcraft. Irvine: Blizzard, 2004.Google Scholar

Copyright information

© The Author(s) 2017

Authors and Affiliations

  • Adam Crowley
    • 1
  1. 1.College of Science and HumanitiesHusson UniversityBangorUSA

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