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Game-Based Educational Application for Informal Learning of English Using FLEG

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Emerging Technologies for Education (SETE 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10108))

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Abstract

With the development of Information and Communication Technology (ICT), various types of educational applications have emerged to enhance learning. Informal learning using a mobile device or an ICT tool is one among them. The problem with an educational application is that an educator has to possess the required programming skills and knowledge of ICT skills to develop the application. Educators can hardly be expected to develop their own educational application. Therefore, this paper introduces an educational framework called FLEG (Framework for Location-based Educational Game Application) to help educators develop their gamification-based application using geolocation information without needing any programming skills, and it offers an explanation of the design and development of this framework. A sample game-based educational application is also presented with results to evaluate the application.

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Acknowledgment

This research project is supported by Grant-in-aid for Challenging Exploratory Research (Number: 15K12415) sponsored by Japan Society for the Promotion of Science (JSPS).

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Correspondence to Boyu Wang .

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Wang, B., Tang, F., Kaneko, K., Yamada, M., Okada, Y. (2017). Game-Based Educational Application for Informal Learning of English Using FLEG. In: Wu, TT., Gennari, R., Huang, YM., Xie, H., Cao, Y. (eds) Emerging Technologies for Education. SETE 2016. Lecture Notes in Computer Science(), vol 10108. Springer, Cham. https://doi.org/10.1007/978-3-319-52836-6_74

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  • DOI: https://doi.org/10.1007/978-3-319-52836-6_74

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-52835-9

  • Online ISBN: 978-3-319-52836-6

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