Exploration on the Effectiveness of Learning, Interest, and Attitude of the Integration of Review System of History Based on Mobile Game and Forgetting Curve
According to Ebbinghaus’ forgetting curve theory, memory is unreliable and a substantial amount of information is lost immediately after learning. Therefore, this study constructed a review system based on mobile gaming, which was provided to students as a review tool within 20 min of completing a history lesson. The aim of this study was to enhance student effectiveness, attitude, and interest. The research tool included three exams and questionnaires regarding learning attitude and learning interest. The learning scores did not exhibit significant differences between the control and the experimental group; however, the mean for the experimental group was greater than that for the control group. Moreover, learning attitude and interest were significantly different between the two groups.
KeywordsForgetting curve History Digital-game based learning
This work was supported in part by the Ministry of Science and Technology (MOST), Taiwan, ROC, under Grant MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3.
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