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Imitating a Hot Puzzle Game for English Vocabulary Exercise in E-book System

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Emerging Technologies for Education (SETE 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10108))

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Abstract

Pure memorization of English words are usually uninteresting and provides limited help to the improvement of English proficiency. This paper imitates the popular block elimination puzzle game of Candy Crush Saga to develop a similar mobile game about English vocabulary elimination. The proposed puzzle game in this paper is used as an integrated tool with an e-book reading system and is utilized for vocabulary practices and examinations. The design and implementation of the proposed tablet-based mobile game aims to make English vocabulary learning more interesting and motivated. The purpose is to provide a game-based tool for English as a Second Language (ESL) learners to improve their English learning efficiency.

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Acknowledgments

This work is supported in part by Fujian Provincial Key Laboratory of Big Data Mining and Applications, Fujian University of Technology, China and supported in part by Ministry of Science and Technology, Taiwan under grant MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3.

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Correspondence to Tien-Wen Sung .

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Sung, TW., Wu, TT. (2017). Imitating a Hot Puzzle Game for English Vocabulary Exercise in E-book System. In: Wu, TT., Gennari, R., Huang, YM., Xie, H., Cao, Y. (eds) Emerging Technologies for Education. SETE 2016. Lecture Notes in Computer Science(), vol 10108. Springer, Cham. https://doi.org/10.1007/978-3-319-52836-6_3

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  • DOI: https://doi.org/10.1007/978-3-319-52836-6_3

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-52835-9

  • Online ISBN: 978-3-319-52836-6

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