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Learning Computational Skills in uCode@UWG: Challenges and Recommendations

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Emerging Research, Practice, and Policy on Computational Thinking

Abstract

In order to compete in a global economy, higher education institutions, K-12 schools, government officials, school districts, teachers, and afterschool programs must provide students with opportunities to acquire computational thinking and twenty-first century skills. In the United States, thousands of new jobs in areas such as computer science, database administration, software development, and information research open each year; yet, there are not enough American students graduating with those degrees, thus having to fill computing positions with international workers. In addition, other professional fields such as healthcare, education, financial services, and administration are becoming more technology dependent, requiring their employees to acquire computational skills. Recognizing this need, and the often-disheartening lack of opportunities outside the classroom for students to be inspired and to acquire computational skills, the College of Education at the University of West Georgia opened a coding club for kids 7–17 in the spring of 2014 named uCode@UWG. This chapter presents those efforts, and the current status of the program.

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Acknowledgments

The authors would like to acknowledge the following University of West Georgia units for support of uCode@UWG operations during the first 2 years: the College of Education, the College of Science and Mathematics, Information Technology Services, the Office of Research and Sponsored Projects, and UWG Online. In addition, the authors appreciate the tireless dedication of uCode@UWG mentors and volunteers, without whom there would be no program.

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Correspondence to Adriana D’Alba .

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Overview of Sessions from August 2014 Through April 2016

Overview of Sessions from August 2014 Through April 2016

Month and year

No. of sessions

Sessions offered

No. of mentors

No. of volunteers

No. of coders

Median age

Sex

August 2014

2

Scratch; HTML

4

3

44

11

19 fem.

25 male

September 2014

2

Java; HTML and CSS

5

5

7

11

4 fem.

3 male

October 2014

2

Java; HTML and CSS

5

3

42

12

22 fem.

20 male

November 2014

3

Java; Scratch; Snap + Finch Robots

4

3

20

11

7 fem.

13 male

December 2014

4

Java; Scratch; Snap + Finch Robots; Hour of Code

3

3

23

10

12 fem.

11 male

January 2015

4

Java; Scratch; Snap + Finch Robots; Code Academy

5

5

20

11

9 fem.

11 male

March 2015

3

Java; Scratch; Snap + Finch Robots

3

4

22

11

10 fem.

12 male

April 2015

1

Minecraft Modding with JavaScript

3

8

24

13

9 fem.

15 male

Average numbers for Year1

4

4.2

25.2

 

September 2015

2

Python: Shapes and Turtles; Python: Puzzles and Games

7

2

41

11

18 fem.

23 male

October 2015

2

Python: Shapes and Turtles; Python: Puzzles and Games

8

2

30

11

13 fem.

17 male

November 2015

2

Python: Shapes and Turtles; Python: Puzzles and Games

7

2

22

11

8 fem.

14 male

February 2016

3

Web Design; Scratch; Java Programming in Minecraft

10

2

51

12

22 fem.

29 male

March 2016

3

Web Design; Scratch; LittleBits

11

2

29

11

12 fem.

17 male

April 2016

2

Web Design; Scratch

7

2

19

12

8 fem.

11 male

Average numbers for Year2

8.3

2

32

 

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D’Alba, A., Huett, K.C. (2017). Learning Computational Skills in uCode@UWG: Challenges and Recommendations. In: Rich, P., Hodges, C. (eds) Emerging Research, Practice, and Policy on Computational Thinking. Educational Communications and Technology: Issues and Innovations. Springer, Cham. https://doi.org/10.1007/978-3-319-52691-1_1

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  • DOI: https://doi.org/10.1007/978-3-319-52691-1_1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-52690-4

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