Abstract
Nowadays, gamification, or the use of game elements in serious activities, is applied to enhance engagement and to improve user’s outcomes. On another note, the teaching of core concepts about Multi-Agent Systems (MAS) - such as distribution, autonomy, and interaction - is mostly performed by means of traditional theory classroom dynamics. Our claim is that MAS theory classes could be enhanced with gamified activities so that students can experience theoretical concepts in fun hands-on activities. Nevertheless, the design of the gamified classes requires the support of a suitable Gamification Design Framework (GDF) oriented to learning. This work analyses different GDFs and proposes an extension of one of the most widely used. This extension provides further support because it considers social computing in education when proposing an additional design stage along with alternative technologies such as ARS (Audience Response Systems) and LSP (Lego Serious Play). Furthermore, we illustrate its applicability by means of a case study of gamified activities in a multi-agent systems classroom.
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Notes
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For the sake of readability, we also use italics to highlight previously designed components from Fig. 2.
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Acknowledgments
We thank projects TIN2012–38876–C02–02, 2014SGR623, TIN2015–66863–C2–1–R (MINECO/FEDER), Carolina Foundation, and contribution of members Avatar Group of the Pontificia Universidad Católica del Perú for supporting the development of this research.
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Baldeón, J., Lopez-Sanchez, M., Rodríguez, I., Puig, A. (2016). Gamification Design Framework to Support Multi-Agent Systems Theory Classes. In: Koch, F., Koster, A., Primo, T., Guttmann, C. (eds) Advances in Social Computing and Digital Education. SOCIALEDU CARE 2016 2016. Communications in Computer and Information Science, vol 677. Springer, Cham. https://doi.org/10.1007/978-3-319-52039-1_9
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