Skip to main content

Resource Allocation Games with Multiple Resource Classes

  • Conference paper
  • First Online:
Approximation and Online Algorithms (WAOA 2016)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 10138))

Included in the following conference series:

  • 532 Accesses

Abstract

We define and study a resource-allocation game, arising in Media on Demand (MoD) systems where users correspond to self-interested players who choose a MoD server. A server provides both storage and broadcasting needs. Accordingly, the user’s cost function encompasses both positive and negative congestion effects.

A system in our model consists of m identical servers and n users. Each user is associated with a type (class) and should be serviced by a single server. Each user generates one unit of load on the server it is assigned to. The load on the server constitutes one component of the user’s cost. In addition, the service requires an access to an additional resource whose activation-cost is equally shared by all the users of the same class that are assigned to the same server. In MoD systems, the bandwidth required for transmitting a certain media-file corresponds to one unit of load. The storage cost of a media-file on a server is shared by the users requiring its transmission that are serviced by the server.

We provide results with respect to equilibrium existence, computation, convergence and quality. We show that a pure Nash Equilibrium (NE) always exists and best-response dynamics converge in polynomial time. The equilibrium inefficiency is analyzed with respect to the objective of minimizing the maximal cost. We prove that the Price of Anarchy is bounded by m and by the size of the smallest class and that these bounds are tight and almost tight, respectively. For the Price of Stability we show an upper bound of 2, and a lower bound of \(2- \frac{1}{m}\). The upper bound is proved by introducing an efficient 2-approximation algorithm for calculating a NE. For two servers we show a tight bound of \(\frac{3}{2}\).

A brief-announcement introducing this work was presented in the 8th International Symposium on Algorithmic Game Theory (SAGT), 2015.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Anshelevich, E., Dasgupta, A., Kleinberg, J.M., Tardos, É., Wexler, T., Roughgarden, T.: The price of stability for network design with fair cost allocation. SIAM J. Comput. 38(4), 1602–1623 (2008)

    Article  MATH  MathSciNet  Google Scholar 

  2. Anshelevich, E., Dasgupta, A., Kleinberg, J.M., Tardos, É., Wexler, T., Roughgarden, T.: The price of stability for network design with fair cost allocation. In: Symposium on the Foundations of Computer Science (FOCS), pp. 295–304 (2004)

    Google Scholar 

  3. Chen, B., Gürel, S.: Efficiency analysis of load balancing games with and without activation costs. J. Sched. 15(2), 157–164 (2012)

    Article  MATH  MathSciNet  Google Scholar 

  4. Feldman, M., Tamir, T.: Conflicting congestion effects in resource allocation games. J. Oper. Res. 60(3), 529–540 (2012)

    Article  MATH  MathSciNet  Google Scholar 

  5. Fang, X., Zhe, X., Yuzhong, Z., Qingguo, B.: Scheduling games on uniform machines with activation cost. Theo. Comput. Sci. 580, 28–35 (2015)

    Article  MATH  MathSciNet  Google Scholar 

  6. Graham, R.: Bounds on multiprocessing timing anomalies. SIAM J. Appl. Math. 17, 263–269 (1969)

    MATH  MathSciNet  Google Scholar 

  7. Koutsoupias, E., Papadimitriou, C.: Worst-case equilibria. Comput. Sci. Rev. 3(2), 65–69 (2009)

    Article  MATH  Google Scholar 

  8. Lin, L., Yan, Y., He, X., Tan, Z.: The PoA of scheduling game with machine activation costs. In: Chen, J., Hopcroft, J.E., Wang, J. (eds.) FAW 2014. LNCS, vol. 8497, pp. 182–193. Springer, Heidelberg (2014). doi:10.1007/978-3-319-08016-1_17

    Chapter  Google Scholar 

  9. Monderer, D., Shapley, L.S.: Potential games. Game. Econ. Behav. 14, 124–143 (1996)

    Article  MATH  MathSciNet  Google Scholar 

  10. Prodan, R., Ostermann, S.: A survey and taxonomy of infrastructure as a service and web hosting cloud providers. In: IEEE/ACM International Conference on Grid Computing, pp. 17–25 (2009)

    Google Scholar 

  11. Rosenthal, R.W.: A class of games possessing pure-strategy Nash equilibria. Int. J. Game Theory 2, 65–67 (1973)

    Article  MATH  MathSciNet  Google Scholar 

  12. Roughgarden, T.: Chapter 18: Routing games. In: Nisan, N., Roughgarden, T., Tardos, E., Vazirani, V.V. (eds.) Algorithmic Game Theory. Cambridge University Press, Cambridge (2007)

    Google Scholar 

  13. Shachnai, H., Tamir, T.: On two class-constrained versions of the multiple knapsack problem. Algorithmica 29, 442–467 (2001)

    Article  MATH  MathSciNet  Google Scholar 

  14. Shachnai, H., Tamir, T.: Tight bounds for online class-constrained packing. Theoret. Comput. Sci. 321(1), 103–123 (2004)

    Article  MATH  MathSciNet  Google Scholar 

  15. Tamir, T., Vaksendiser, B.: Algorithms for storage allocation based on client preferences. J. Comb. Optim. 19, 304–324 (2010)

    Article  MATH  MathSciNet  Google Scholar 

  16. Vöcking, B.: Chapter 20: Selfish load balancing. In: Nisan, N., Roughgarden, T., Tardos, T., Vazirani, V.V. (eds.) Algorithmic Game Theory. Cambridge University Press, Cambridge (2007)

    Google Scholar 

  17. Wolf, J.L., Yu, P.S., Shachnai, H.: Disk load balancing for video-on-demand systems. ACM Multimedia Syst. J. 5, 358–370 (1997)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to Roy B. Ofer or Tami Tamir .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

Ofer, R.B., Tamir, T. (2017). Resource Allocation Games with Multiple Resource Classes. In: Jansen, K., Mastrolilli, M. (eds) Approximation and Online Algorithms. WAOA 2016. Lecture Notes in Computer Science(), vol 10138. Springer, Cham. https://doi.org/10.1007/978-3-319-51741-4_13

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-51741-4_13

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-51740-7

  • Online ISBN: 978-3-319-51741-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics