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ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children

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Serious Games, Interaction and Simulation (SGAMES 2016)

Abstract

This paper introduces ClueKing, a children’s pervasive game which encompasses context-aware and parents mediation to create an informal learning environment. In this paper we review related theories of inquiry-based learning and parent involvement, the basic pedagogical model, and mobile learning and pervasive games as the technological framework. The basic concept of ClueKing defines an interactive environment where teachers define the learning goals and challenges and parents mediate their application on the home setting, the children schedule and how to promote their engagement. The system’s architecture is also presented, as well as the workflows for the development of ClueKing. Since this is work in progress the paper concludes with the next steps and future work to be carried out.

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Acknowledgments

The research leading to this work has received funding from ARDITI (Agência Regional para o Desenvolvimento da Investigação, Tecnologia e Inovação), under grant No. 002458/2015/132 and from the European Union’s Horizon 2020 – The EU Framework Programme for Research and Innovation 2014–2020, under grant agreement No. 687676.

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Correspondence to Vanessa Cesário .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Cesário, V., Nisi, V., Coelho, A. (2017). ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children. In: Vaz de Carvalho, C., Escudeiro, P., Coelho, A. (eds) Serious Games, Interaction and Simulation. SGAMES 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 176. Springer, Cham. https://doi.org/10.1007/978-3-319-51055-2_4

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  • DOI: https://doi.org/10.1007/978-3-319-51055-2_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-51054-5

  • Online ISBN: 978-3-319-51055-2

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