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Gamification at Scraim

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Serious Games, Interaction and Simulation (SGAMES 2016)

Abstract

Software developers usually work as a team and in order to improve the team organization and performance several companies use agile methodologies. The efficiency of this methodologies can be improved by the use of project management tools. Several software developers are difficult to motivate on the usage of these tools, as they often claim being disruptive to their workflow.

This paper presents the use of gamification to incite software developers to use this kind of tools with the necessary regularity. The main focus of this work is on the tasks completion and the regular use of the project management tool, while insuring the respect of the values proposed by the agile manifesto to software development.

The gamification process is described in detail, followed by an application the project management software SCRAIM.

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Notes

  1. 1.

    http://amyjokim.com/blog/2012/09/19/social-engagement-whos-playing-how-do-they-like-to-engage/.

References

  1. Manifesto for Agile Software Development. http://www.agilemanifesto.org/

  2. Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness. In: Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek 2011 (2011)

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  3. Werbach, K., Hunter, D.: For the Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press, New York (2012)

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  4. Dale, S.: Gamification: Making Work Fun, or Making Fun of Work? Business Information Review. SAGE Publications Ltd, New York (2014)

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  5. Bogost, I.: Persuasive games: exploitationware. Gamasutra (2011). http://goo.gl/jK1VR

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Acknowledgements

The research leading to these results has received funding from the European Union’s Horizon 2020 - The EU Framework Programme for Research and Innovation 2014–2020, under grant agreement No. 687676.

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Correspondence to Diogo Silva .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Silva, D., Coelho, A., Duarte, C., Castro Henriques, P. (2017). Gamification at Scraim. In: Vaz de Carvalho, C., Escudeiro, P., Coelho, A. (eds) Serious Games, Interaction and Simulation. SGAMES 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 176. Springer, Cham. https://doi.org/10.1007/978-3-319-51055-2_18

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  • DOI: https://doi.org/10.1007/978-3-319-51055-2_18

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-51054-5

  • Online ISBN: 978-3-319-51055-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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