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Character Animation: An Automated Gait Cycle for 3D Characters Using Mathematical Equations

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Advances in Visual Computing (ISVC 2016)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 10073))

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Abstract

With the increasing importance of 3D graphics, many types of animation have evolved to perfectly simulate motion. Referring to many movies, games, etc., almost all characters undergo gait cycles. The aim of this paper is to auto-generate realistic gait cycles; thus time and effort could be saved. This paper derives mathematical equations used in describing the gait cycle and tests these equations on several 3D characters to prove their validity using Maya program.

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Correspondence to Mary Guindy .

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Guindy, M., Elias, R. (2016). Character Animation: An Automated Gait Cycle for 3D Characters Using Mathematical Equations. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2016. Lecture Notes in Computer Science(), vol 10073. Springer, Cham. https://doi.org/10.1007/978-3-319-50832-0_21

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  • DOI: https://doi.org/10.1007/978-3-319-50832-0_21

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-50831-3

  • Online ISBN: 978-3-319-50832-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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