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The Use of Serious Games in Educational Environment

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Interactive Collaborative Learning (ICL 2016)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 545))

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Abstract

Serious games can help to foster entrepreneurial thinking and the understanding of business procedures.

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Notes

  1. 1.

    An Excerpt from "Project Report Business Games - Effort, Benefit and Acceptance in Industry

    And Teaching": performed by Martin Bauer, Christian Buchart, Nicole Frey, Simone Frey, Michael Füchsl and others.

    Appraiser: Dipl.-BW Werner Schweitzer, Vienna, 2009, Executed at the Fachhochschule Technikum Wien, studies

    -gang Master Innovation and Technology Management.

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Correspondence to Stephanie Trautmann .

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Trautmann, S. (2017). The Use of Serious Games in Educational Environment. In: Auer, M., Guralnick, D., Uhomoibhi, J. (eds) Interactive Collaborative Learning. ICL 2016. Advances in Intelligent Systems and Computing, vol 545. Springer, Cham. https://doi.org/10.1007/978-3-319-50340-0_21

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  • DOI: https://doi.org/10.1007/978-3-319-50340-0_21

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-50339-4

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