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EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10056))

Abstract

Video games are promising tools in educational environments since they have features that can promote learning in a playful environment. Formerly, we identified mathematics learning opportunities in a real time strategy video game. Going further, in order to precisely understand which information the students use to solve the challenges provided by the video game, this paper presents an eye tracker based tool to identify processes of mathematics problem solving while playing the game. The first preliminary results show the potential of the tool to further identify metacognitive and mathematics problem solving processes.

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Correspondence to Lluís Albarracín .

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Hernández-Sabaté, A., Albarracín, L., Calvo, D., Gorgorió, N. (2016). EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game. In: Bottino, R., Jeuring, J., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2016. Lecture Notes in Computer Science(), vol 10056. Springer, Cham. https://doi.org/10.1007/978-3-319-50182-6_5

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  • DOI: https://doi.org/10.1007/978-3-319-50182-6_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-50181-9

  • Online ISBN: 978-3-319-50182-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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