Towards a Human Machine Interface Concept for Performance Improvement of Cycling

  • Menah El BastawisyEmail author
  • Dirk Reichardt
  • Slim Abdennadher
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)


Exercising tends to be tedious and boring. Users search for means of entertainment during their workout. Motivation is an essential factor that inspires a person to maintain physical activity levels. A number of exercise bicycle manufacturers have enabled their equipment to port data signals to computers for the purpose of training logs. However, they all lack the motivational and the fun factors in their system. Many people face obstacles to improve their physical activity due to lack of accessibility to physical activity facilities and physical trainers. Technology can provide immediate personal assistance anywhere and anytime. In this paper, we present a persuasive game environment integrated to cycle training. The system measures the performance of a rider and visualizes a scenario through which the virtual bike trip leads. The players maintain their excitement while riding the bicycle to improve their performance on how to enhance cycling skills.


Test environment Android Persuasive technology Exergaming 


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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  • Menah El Bastawisy
    • 1
    Email author
  • Dirk Reichardt
    • 2
  • Slim Abdennadher
    • 1
  1. 1.German University in CairoCairoEgypt
  2. 2.Duale Hochschule Baden-WürttembergStuttgartGermany

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