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Gamification and Scrabble

  • Suwanviwatana Kananat
  • Jean-Christophe Terrillon
  • Hiroyuki IidaEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)

Abstract

This paper explores Scrabble, scoring boardgames from the perspective of gamification. We propose the swing model, a new measurement based on game refinement theory for an assessment. The result indicates that Scrabble displays a stronger aspect of an entertaining game, compared to that of an educational game. Moreover, the present analysis reveals that increasing vowel tiles would be more appropriate for beginners. Our goal is to generalize game modification to influence a game’s usefulness in an educational way.

Keywords

Game refinement theory Swing model Scrabble 

Notes

Acknowledgements

The authors wish to thank the anonymous referees for their constructive comments that helped to improve the article considerably. This research is funded by a grant from the Japan Society for the Promotion of Science, within the framework of the Grant-in-Aid for Challenging Exploratory Research (grant number 26540189).

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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  • Suwanviwatana Kananat
    • 1
  • Jean-Christophe Terrillon
    • 2
  • Hiroyuki Iida
    • 1
    Email author
  1. 1.School of Information ScienceJAISTNomiJapan
  2. 2.Institute of General EducationJAISTNomiJapan

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