ACMUS: Comparative Assessment of a Musical Multimedia Tool
In this paper it is described the assessment of the ACMUS (Accessible Music), a multimedia tool that merges sound and colours in order to make music and its benefits more accessible. The aim of the assessment is to clarify the optimal educational field for this tool, either primary education, secondary education or special education through experiences in real context and its evaluation by teachers and students. Based on these data, the conclusion is that special education is the best field for this tool, which provides some useful applications in this context. Besides, the assessment also gives many useful suggestions to improve ACMUS.
KeywordsPrimary School Special Education Musical Instrument Mental Disability General Score
This investigation is possible thanks to the scholarship of Foundation La Caixa as well as the support of the European project, Gaviota (JIU-ALA/19.09.01/10/21526/245-654/ALPHA 111 (2010)149, http://alfagaviota.eu). We also thank all the schools and associations who have participated in the investigation.
- 1.Goldstein, E.B.: Introduction to perception. Sensat. Percept., 3–20 (2007)Google Scholar
- 4.Singh, N.N., Lancioni, G.E., Winton, A.S.W., Molina, E.J., Sage, M., Brown, S., Groeneweg, J.: Effects of Snoezelen room, activities of daily living skills training, and vocational skills training on aggression and self-injury by adults with mental retardation and mental illness. Res. Dev. Disabil. 25(3), 285–293 (2004)CrossRefGoogle Scholar
- 5.Lee, S.: Snoezelen therapy: does it work? Dement. Int. J. Soc. Res. Pract. 1(3), 392–395 (2002)Google Scholar
- 6.Stephenson, J.: Do multisensory environments have a place in the education of students with high support needs? Spec. Educ. Perspect. 10(1), 29–39 (2001)Google Scholar
- 12.Zhang, F., Liu, K., An, P., You, C., Teng, L., Liu, Q.: Music therapy for attention deficit hyperactivity disorder (ADHD) in children and adolescents. Cochrane Database of Syst. Rev. (8) (2012)Google Scholar
- 14.Michael, D.R., Chen, S.L.: Serious games: games that educate, train, and inform. In: Education, pp. 1–95, 31 October 2005Google Scholar