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Gamification of Car Driver Performance

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Book cover Games and Learning Alliance (GALA 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10056))

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Abstract

The potential of serious games can be used to captivate the road users in exhibiting green driving behavior. Serious games can be an engaging medium in conveying information effectively. We exploited the pervasiveness of smartphone and serious games concept to develop a gamified environment for the road users. Our approach comprises two games that would gamify the driver performance based on the driver performance assessment results. The driver performance will be evaluated using a smartphone-based evaluator and the assessment results will be transmitted through a Bluetooth module to the gamified environment (this happens on real-time basis). The game environment comprises various levels and indicators with the provision of audio feedback on the game status.

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Correspondence to Pratheep K. Paranthaman .

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Paranthaman, P.K., Dange, G.R., Bellotti, F., Berta, R., De Gloria, A. (2016). Gamification of Car Driver Performance. In: Bottino, R., Jeuring, J., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2016. Lecture Notes in Computer Science(), vol 10056. Springer, Cham. https://doi.org/10.1007/978-3-319-50182-6_27

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  • DOI: https://doi.org/10.1007/978-3-319-50182-6_27

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-50181-9

  • Online ISBN: 978-3-319-50182-6

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