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Analyzing Gamification of “Duolingo” with Focus on Its Course Structure

  • Duy Huynh
  • Long Zuo
  • Hiroyuki IidaEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)

Abstract

Gamification is the application of game-based elements and game design techniques in non-game contexts. Many learning platforms have applied gamification to increase motivation and engagement. Duolingo is a popular language learning platform which has applied gamification. In this paper, game refinement measure is employed to evaluate the gamification of Duolingo. The results show that the range of game refinement value of Duolingo is reasonable in such as serious environment. By assuming a milestone in a language course as a sub-game, it is supposed that the challenges in each milestone could adapt the advancement of learners’ skill.

Keywords

Duolingo Gamification Language learning platform Game refinement theory Attractiveness 

Notes

Acknowledgments

The authors wish to thank the anonymous referees for their constructive comments that helped to improve the article considerably. This research is funded by a grant from the Japan Society for the Promotion of Science (JSPS), within the framework of the Grant-in-Aid for Challenging Exploratory Research (grant number 26540189).

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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  1. 1.School of Information ScienceJapan Advanced Institute of Science and TechnologyNomiJapan

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