A Semantic Frame Approach to Support Serious Game Design

  • Manuel GentileEmail author
  • Giuseppe Città
  • Simona Ottaviano
  • Dario La Guardia
  • Valentina Dal Grande
  • Mario Allegra
  • Aki Jarvinen
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)


This paper proposes a methodological framework to support the design of educational games based on a semantic frame analysis. Starting from a Frame Semantics point of view, the authors provide a deepen analysis of game mechanics definitions using the key concept of verb. To demonstrate the advantages of the proposed model an example is reported to illustrate how we can explicit the game mechanics used in a management/construction game by means of FrameNet and WordNet ontologies.


Serious games design Game mechanics Semantic frame 


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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  • Manuel Gentile
    • 1
    Email author
  • Giuseppe Città
    • 1
  • Simona Ottaviano
    • 1
  • Dario La Guardia
    • 1
  • Valentina Dal Grande
    • 1
  • Mario Allegra
    • 1
  • Aki Jarvinen
    • 2
  1. 1.ITD - National Research Council of ItalyPalermoItaly
  2. 2.Sheffield Hallam University, City CampusSheffieldUK

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