Skip to main content

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development

  • Conference paper
  • First Online:
Games and Learning Alliance (GALA 2016)

Abstract

This paper describes the structural architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technologies (RAGE software assets) for applied game development. These software assets are reusable across a wide diversity of game engines, game platforms and programming languages. The RAGE repository allows applied game developers and studios to search for software assets for inclusion in applied games. The repository is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of these assets. The RAGE repository provides storage space for assets and their artefacts. It will be embedded in a social platform for networking among asset developers and other users. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Tools supporting the Asset Manager are presented and discussed. When the RAGE repository is in full operation, applied game developers will be able to easily enhance the quality of their games by including advanced game technology assets.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    http://www.ptc.com/model-based-systems-engineering/integrity-modeler/asset-library.

References

  1. García Sánchez, R., Baalsrud Hauge, J., Fiucci, G., Rudnianski, M., Oliveira, M., Kyvsgaard Hansen, P., Riedel, J., Brown, D., Padrón-Nápoles, C.L., Arambarri Basanez, J.: Business modelling and implementation report 2, GALA network of excellence. www.galanoe.eu

  2. Stewart, J., Bleumers, L., Van Looy, J., Mariën, I., All, A., Schurmans, D., Willaert, K., De Grove, F., Jacobs, A., Misuraca, G.: The potential of digital games for empowerment and social inclusion of groups at risk of social and economic exclusion. Joint Research Centre, European Commission, Brussels (2013). ftp.jrc.es/EURdoc/JRC78777.pdf

  3. RAGE: Project Web site (2015). http://www.rageproject.eu

  4. Ackerman, L., Elder, P., Busch, C.V., Lopez-Mancisidor, A., Kimura, J., Balaji, N.A.: Strategic reuse with asset-based development. IBM RedBooks (2008). http://www.redbooks.ibm.com/redbooks/pdfs/sg247529.pdf

  5. Kattau, S.: Atego launches RAS-based asset repository. SD Times Magazine, 13 February 2013. http://sdtimes.com/atego-launches-ras-based-asset-repository/#ixzz3wwMlvLJ8

  6. Hong-min, R., Zhi-ying, Y., Jing-zhou, Z.: Design and implementation of RAS-based open source software repository. In: Proceedings of the Sixth International Conference on Fuzzy Systems and Knowledge Discovery, vol. 2, pp. 219–223 (2009)

    Google Scholar 

  7. Moura, D.S.: Software Profile RAS: estendendo a padronização do Reusable Asset Specification e construindo um repositório de ativos, Master’s thesis, Univ. Federal do Rio Grande do Sul, Brasil (2013). http://www.lume.ufrgs.br/handle/10183/87582

  8. Hilliar, G.: Developing Cross-Platform Mobile Apps with HTML5 and Intel XDK, in Dr. Dobb’s Journal, UBM plc. (2014)

    Google Scholar 

  9. Böhm, T., Klas, C.-P., Hemmje, M.: Supporting collaborative information seeking and searching in distributed environments. In: Proceedings of the LWA 2013 Conference, Bamberg, Germany, pp. 16–20 (2013)

    Google Scholar 

  10. Stefanov, K., Nikolov, R., Boytchev, P., Stefanova, E., Georgiev, A., Koychev, I., Nikolova, N., Grigorov, A.: Emerging models and e-infrastructures for teacher education. In: 2011 International Conference on Information Technology Based Higher Education and Training ITHET 2011, IEEE Catalog Number: CFP11578-CDR, ISBN: 978-1-4577-1671-3 (2011)

    Google Scholar 

  11. Dekkers, M.: Asset Description Metadata Schema (ADMS). W3C Working Group (2013)

    Google Scholar 

  12. Van der Vegt, G.W., Westera, W., Nyamsuren, N., Georgiev, A., Martinez Ortiz, I.: RAGE architecture for reusable serious gaming technology components. Int. J. Comput. Games Technol. 2016 (2016), http://dx.doi.org/10.1155/2016/5680526

  13. Georgiev, A., Grigorov, A., et al.: The RAGE software asset model and metadata model. In: Marsh, T., Ma, M., Oliveira, M.F., Baalsrud Hauge, J., Göbel, S. (eds.) JCSG 2016. LNCS, vol. 9894, pp. 191–203. Springer, Heidelberg (2016). doi:10.1007/978-3-319-45841-0_18

    Chapter  Google Scholar 

  14. Martin, J.: Rapid Application Development. Macmillan, Indianapolis (1991)

    Google Scholar 

  15. Hollins, P., Westera, W., Manero Iglesias, B.: Amplifying applied game development and uptake. In: Proceedings of 9th European Conference on Game-Based Learning ECGBL 2015, pp. 234–241. Steinkjer, Norway (2015)

    Google Scholar 

  16. Duval, E., Hodgins, W., Sutton, S., Weibel, S.L.: Metadata principles and practicalities. D-lib Mag. 8(4), 16 (2002). doi:10.1045/april2002-weibel

    Google Scholar 

  17. Woods, A.: Fedora 4.3 Documentation. https://wiki.duraspace.org/display/FEDORA43/

  18. Broekstra, J., Kampman, A., Harmelen, F.: Sesame: a generic architecture for storing and querying RDF and RDF schema. In: Horrocks, I., Hendler, J. (eds.) ISWC 2002. LNCS, vol. 2342, pp. 54–68. Springer, Heidelberg (2002). doi:10.1007/3-540-48005-6_7

    Chapter  Google Scholar 

  19. Smiley, D., Pugh, E., Parisa, K., Mitchell, M.: Apache Solr 4 Enterprise Search Server. Packt Publishing, Birmingham (2014). ISBN: 9781782161363

    Google Scholar 

  20. Lagoze, C., Van de Sompel, H.: The open archives initiative protocol for metadata harvesting (2015). https://www.openarchives.org/OAI/openarchivesprotocol.html

  21. SPARQL 1.1: SPARQL 1.1 Overview, W3C Recommendation (2013)

    Google Scholar 

  22. JSON-LD 1.0: A JSON-based Serialization for Linked Data. W3C Recommendation (2014)

    Google Scholar 

  23. SKOS: Simple Knowledge Organization System Reference. W3C Recommendation (2009)

    Google Scholar 

  24. GitHub API: GitHub Developer Guide (2016). https://developer.github.com/v3/\

  25. Carvalho, M.B., Bellotti, F., Berta, R., De Gloria, A., Gazzarata, G., Hu, J., Kickmeier-Rust, M.: A case study on service-oriented architecture for serious games. Entertain. Comput. 6, 1–10 (2015). doi:10.1016/j.entcom.2014.11.001

    Article  Google Scholar 

  26. Gloria, A., Bellotti, F., Berta, R., Lavagnino, E.: Serious games for education and training. Int. J. Ser. Games 1(1), 100–105 (2014)

    Google Scholar 

Download references

Acknowledgements

This work has been partially funded by the EC H2020 project RAGE (Realising an Applied Gaming Eco-System); http://www.rageproject.eu/; Grant agreement No 644187.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Krassen Stefanov .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing AG

About this paper

Cite this paper

Georgiev, A. et al. (2016). The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development. In: Bottino, R., Jeuring, J., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2016. Lecture Notes in Computer Science(), vol 10056. Springer, Cham. https://doi.org/10.1007/978-3-319-50182-6_21

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-50182-6_21

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-50181-9

  • Online ISBN: 978-3-319-50182-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics