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On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case

  • Pejman SajjadiEmail author
  • Eman El Sayed
  • Olga De Troyer
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)

Abstract

This paper presents a digital educational game, TrueBiters, developed in order to help students practice the use of the truth tables to compute the truth-value of logical expressions in proposition logic. Next to improving the pass rate of our logic course, we also use the game to investigate whether there is a difference in learning outcome and game experience for students with different dominant types of intelligences. The results of a pilot study show that the use of TrueBiters resulted in an improvement of the learning outcome for logically-mathematically intelligent players. The results of a pilot study on game experience show differences for kinesthetically intelligent and logically-mathematically intelligent players with respect to certain game experience aspects. The number of participants was too small to draw definitive conclusions, but the results are an indication that the dominant types of intelligences do matter for the effectiveness of an educational game.

Keywords

Proposition Logic Truth Table Game Design Game Experience Educational Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  • Pejman Sajjadi
    • 1
    Email author
  • Eman El Sayed
    • 1
  • Olga De Troyer
    • 1
  1. 1.Department of Computer Science, WISEVrije Universiteit BrusselBrusselsBelgium

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