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The Design of an Augmented Reality Collaborative Game for Sustainable Development

  • Alysson Diniz dos SantosEmail author
  • Francesco Strada
  • Andrea Bottino
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)

Abstract

In spite of recent efforts, there is still a demand for tools facilitating sustainability instruction. To this end, serious games offer remarkable possibilities to foster learning in this area. However, evidences suggest that these potentialities have not been fully leveraged yet. In particular, it is challenging to design games representing the different domains (ecology, economics, politics, and culture) and social structures (individuals, families and communities) involved by sustainability issues. This work explores the mix of augmented reality, collaborative gaming and theoretical guidelines in the design of Sustain, an educational game focused on raising awareness on sustainability topics. The paper details Sustain design decisions, highlighting their relation with the chosen methodology. Our aims are: (i) to exemplify the use of a not yet adopted theoretical background, and (ii) to present reflections concerning its use.

Keywords

Sustainability Educational games Augmented reality Collaborative games 

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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  • Alysson Diniz dos Santos
    • 1
    • 2
    Email author
  • Francesco Strada
    • 1
  • Andrea Bottino
    • 1
  1. 1.Dipartimento di Automatica e InformaticaPolitecnico di TorinoTorinoItaly
  2. 2.Instituto Universidade VirtualUniversidade Federal do CearaFortalezaBrazil

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